Developing Augmented Reality-Based Learning Media in Improving Young Learners’ Short Story Listening Skills
Abstract
Keywords
Full Text:
FULL PDFReferences
Akbar, J. S., Dharmayanti, P. A., Nurhidayah, V. A., Lubis, S. I. S., Saputra, R., Sandy, W., Maulidiana, S., Setyaningrum, V., Lestari, L. P. S., Ningrum, W. W., Astuti, N. M., Nelly, N., Ilyas, F. S., Ramli, A., Kurniati, Y., & Yuliastuti, C. (2023). Model & Metode Pembelajaran Inovatif: Teori dan Panduan Praktis. PT. Sonpedia Publishing Indonesia.
Akhyar, F. (2019). Pembelajaran Keterampilan Berbahasa dalam Kurikulum 2013 Sekolah Dasar. Prosiding Seminar Nasional STKIP PGRI Bandar Lampung, 1 (1), 77-90.
Alifa, N., & Setyaningsih, N. H. (2020). Pengaruh Keterampilan Menyimak dan Membaca Cerpen Terhadap Keterampilan Menulis Teks Cerpen. JPBSI (Jurnal Pendidikan dan Bahasa Sastra Indonesia), 9 (2), 99-103. https://doi.org/10.15294/jpbsi.v9i2.39634
Anjaswuri, F., Zen, D. S., & Mulyawati, Y. (2023). Visual Auditory Kinesthetic Model Development (VAK) Based on Interactive Media In Elementary Schools. Proceedings of International Conference on Education. 2987-4564.
Dhieni, N., Fridana, L., Muis, A., Yarmi, G., Wulan, S. (2021). Metode Pengembangan Bahasa (Edisi 2). Jakarta: Universitas Terbuka.
Dinayusadewi, Ni P., Agustika, G. N. S. (2020). Development Of Augmented Reality Application As A Mathematics Learning Media In Elementary School Geometry Materials. Journal of Education Technology. 4 (2), 204-210. https://doi.org/10.23887/jet.v4i2.25372
Dung, P. T. T. (2021). The effects of Audiovisual Media on Students’ Listening Skills. International Journal of TESOL & Education. 1 (1), 13-21.
Fadilah, A., Nurzakiyah, K. R., Kanya, N. A., Hidayat, S. P., & Setiawan, U. (2023). Pengertian Media, Tujuan, Fungsi, Manfaat dan Urgensi Media Pembelajaran. JSR (Journal of Student Research). 1 (2). 1-17. https://doi.org/10.55606/jsr.v1i2.938
Fatimah, A. S., Santiana, S., & Saputra, Y. (2019). Digital Comic: an Innovation of Using Toondoo as Media Technology for Teaching English Short Story. English Review: Journal of English Education, 7 (2), 101-108. https://doi.org/10.25134/erjee.v7i2.1526
Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in Learning. Asian Journal of Education and Social Studies, 10 (4), 16–37. https://doi.org/10.9734/ajess/2020/v10i430273
Firdanu, R., Achmadi, S., & Adi Wibowo, S. (2020). Pemanfaatan Augmented Reality sebagai Media Pembelajaran mengenai Peralatan Konstruksi dalam Dunia Pendidikan Berbasis Android. JATI (Jurnal Mahasiswa Teknik Informatika), 4 (2), 276–282. https://doi.org/10.36040/jati.v4i2.2657
Firmadani, F. (2020). Media Pembelajaran Berbasis Teknologi Sebagai Inovasi Pembelajaran Era Revolusi Industri 4.0. Prosiding Konferensi Pendidikan Nasional, 2 (1), 93-97.
Gunawan. Aidah, A. R. (2020). Media Pembelajaran Berbasis Industri 4.0. Depok: Raja Grafindo Persada.
Hadid, A., Mannion, P., & Khoshnevisan, B. (2019). Augmented Reality to the Rescue of Language Learners. Florida Journal of Educational Research, 57 (2), 82-89.
Hakim, A. R. (2023). Konsep Landasan Dasar Pendidikan Karakter di Indonesia. Journal on Education, 6 (1), 2361–2373. https://doi.org/10.31004/joe.v6i1.3258
Halawa, E. S. (2021). Penerapan Model Project-Based Learning dalam meningkatkan Motivasi Anak Usia Dini Melalui Media Komik di II SD Negeri 071057 Hiliweto Gido. Jurnal Review Pendidikan dan Pengajaran, 4 (1), 201-208. https://doi.org/10.31004/jrpp.v4i1.1939
Hutagalung, H. M., & Rachman, F. (2023). Android-based Augmented Reality Media in Learning Pancasila and Citizenship Education. Jurnal Pedagogi dan Pembelajaran, 6 (3), 385-396. https://doi.org/10.23887/jp2.v6i3.66149
Iswatiningsih, D., Dluhayati, F., Karunia, Y, L. (2021) Efektivitas Pembelajaran Bahasa Indonensia Daring di Masa Pandemi Covid-19 dalam Meningkatkan Kemampuan Berbahasa Siswa SMP. Diglosia: Jurnal Pendidikan, Kebahasaan, dan Kesustraan Indonesia, 5 (1), 141-156. http://dx.doi.org/10.31949/diglosia.v5i1.2853
K. Perayani & I.W. Rasna. (2022). Pembelajaran Keterampilan Menyimak dengan Menggunakan Media Podcast Berbasis Model Pembelajaran Project Based Learning (PjBL). Jurnal Pendidikan dan Pembelajaran Bahasa Indonesia, 11 (1), 108–117. https://doi.org/10.23887/jurnal_bahasa.v11i1.741
Karchner, H., Trautner, M., Willeke, S., Schwinger, M. (2022). How handheld use is connected to learning-related factors and academic achievement: Meta-analysis and research synthesis. Journal Elsevier: Computers and Education Open 3, 2-17. https://doi.org/10.1016/j.caeo.2022.100116
Khan, T., Jhonston, K., Ophoff, J. (2019). The Impact of an Augmented Reality Application on Learning Motivation of Students. Hindawi Advances in Human-Computer Interaction, 2-14. https://doi.org/10.1155/2019/7208494
Kiptiyah, S. M., Dewi, P. P., Trimurtini., Badrus, M. S., Eka, A. A. (2023). Optimalisasi Pemanfaatan Media Pembelajaran berbasis Fun AI (ArtificialIntelligence), AR (AugmentedReality), dan VR (VirtualReality) untuk Mendukung Pembelajaran Berdiferensisasi di Sekolah Guru. Instructional Development Journal (IDJ), 6 (2), 149-157. http://dx.doi.org/10.24014/idj.v6i2.25558
Kose, H., & Guner-Yildiz, N. (2021). Augmented reality (AR) as a learning material in special needs education. Education and Information Technologies, 26 (2), 1921–1936. https://doi.org/10.1007/s10639-020-10326-w
Lubis, A. H., & Dasopang, M. D. (2020). Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality untuk Mengakomodasi Generasi Z. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 5 (6), 780-791. https://doi.org/10.17977/jptpp.v5i6.13613
Looi, C. K., Kong, S. C., Huang, R., Mason, J., Ogata, H., So, H. J., & Wong, L. H. (2023). Towards a Collaborative Vision for Redesigning Education for Harmonious and Thriving Educational Futures in Asia and Beyond: Will Seamless IDC Theory lead us there?. In J.-L. Shih, A. Kashihara, W. Chen, W. Chen, H. Ogata, R. Baker, B. Chang, S. Dianati, J. Madathil, A. M. F. Yousef, Y. Yang, & H. Zarzour (Eds.), 31st International Conference on Computers in Education, ICCE 2023 - Proceedings, 1016-1019. (31st International Conference on Computers in Education, ICCE 2023 - Proceedings; Vol. 1). Asia-Pacific Society for Computers in Education.
Mianawati, R., Hayati, T., & Kurnia, A. (2019). Keterampilan Menyimak pada Anak Usia Dini Melalui Metode Bercerita. (JAPRA) Jurnal Pendidikan Raudhatul Athfal (JAPRA), 2 (1), 1–14. https://doi.org/10.15575/japra.v2i1.5308
Miasari, R. A., Indar, C., Pratiwi., Purwoto., Hanifa, U. S., Amalia, U., Romli, S. (2022). Teknologi Pendidikan sebagai Jembatan Reformasi Pembelajaran di Indonesia Lebih Maju. Jurnal Manajemen Pendidikan Al-Hadi, 2 (1), 53-61. http://dx.doi.org/10.31602/jmpd.v2i1.6390
Miliou, O., Adamou, M., Mavri, A. Loannou, A. (2024). An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts. Education Tech Research Dev, 72, 239–260. https://doi.org/10.1007/s11423-023-10314-0
Mukarromah, A., & Andriana, M. (2022). Peranan Guru dalam Mengembangkan Media Pembelajaran. JSER (Journal of Science and Education Research), 1 (1), 43-50. https://doi.org/10.62759/jser.v1i1.7
Musyadad, F. V., Susan., Syifa., Tiara., Sepiah. (2023). Upaya Peningkatan Keterampilan Menyimak Sekolah Dasar Melalui Media Audio Visual. Jurnal Primary Edu (JPE), 1 (1), 51-60.
Mokoginta, S. O., M. Jeanne, M., R. Mayseke, L. (2023). Peran Guru dalam Meningkatkan Prestasi Belajar IPA Siswa Kelas V SD GMIM IV Tomohon. Jurnal Pendidikan Konseling, 5 (2), 260-272. https://doi.org/10.31004/jpdk.v5i2.12708
Novita, L., Elly, S., Mahesa Y. P. (2019). Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa SD. Indonesian Journal of Primary Education, 3 (2), 64-72. https://doi.org/10.17509/ijpe.v3i2.22103
Padma, K. D., Wayan, N. A., Yudiana, K. (2019). Analisis Keterampilan Berbicara Siswa Kelas V pada Mata Pelajaran Indonesia. Jurnal for Lesson and Learning Studies, 2 (2), 190-200. https://doi.org/10.23887/jlls.v2i2.18626
Panchenko, L. F., Vakaliuk, T. A., & Vlasenko, K. V. (2020). Augmented reality books: Concepts, typology, tools. CEUR Workshop Proceedings, 2731, 283-296. https://doi.org/10.31812/123456789/4414
Permana, R., Praja, E. W. M., Eka, D. P., Yanto, M. (2022). Penerapan Teknologi Augmented Reality dan Virtual Reality dalam Peningkatan Pembelajaran Siswa Sekolah Dasar. Majalah Ilmiah UPI YPTK, 29 (1), 7-12. https://doi.org/10.35134/jmi.v29i1.90
Praheto, Biya E., Heri, Maria Z. (2022). Subalternisasi dalam Cerpen "Buku" Karya Putu Wijaya. Jurnal Serunai Bahasa Indonesia, 19 (1), 1-7. https://doi.org/10.37755/jsbi.v19i1.535
Prananda, G., & Wardana, A. (2021). Pengembangan Media Video Pembelajaran Tema 6 Subtema 2 Untuk Siswa Kelas SD Negeri 17 Pasar Masurai. Jurnal Dharma PGSD, 1 (1), 38-45.
Punar, O. (2022). Augmented Reality (AR) in Language Learning: A Principled Review of 2017-2021. PER (Participatory Educational Research), 9 (4), 131-152. http://dx.doi.org/10.17275/per.22.83.9.4
Puspitaningrum, A. A., & Wihidayat, E. S. (2019). Pengembangan Media Pembelajaran Berbasis Android pada Materi Routing Statis. Jurnal Ilmiah Edutic, 6 (1), 31-38. https://doi.org/10.21107/edutic.v6i1.6387
Riskiono, S. D., Susanto, T., Kristianto. (2020). Augmented Reality sebagai Media Pembelajaran Hewan Purbakala. Kre-atif: Jurnal Teknik Informartika, 8 (1), 8-18. https://doi.org/10.32832/kreatif.v8i1.3369
Rohman, A. T., Purwoko, A., & Sari, M. P. (2024). Penerapan Teknologi Markerless Augmented Reality dalam Inovasi Media Pembelajaran Pengenalan Hewan Berbasis Mobile Android. JAVIT : Jurnal Vokasi Informatika, 4 (1), 27–35. https://doi.org/10.24036/javit.v4i1.165
Salsabila, U. H., Ilmi, M. U., Aisyah, S., Nurfadila, N., & Saputra, R. (2021). Peran Teknologi Pendidikan dalam Meningkatkan Kualitas Pendidikan di Era Disrupsi. Journal on Education, 3 (01), 104–112. https://doi.org/10.31004/joe.v3i01.348
Sarwinda, K., Rohaeti, E., Fatharani, M. (2020). The Development of Audio-Visual Media with Contextual Teaching Learning Approach to Improve Learning Motivation and Critical Thinking Skills. PETER (Psychology, Evaluation, and, Technology in Educational Research), 2 (2), 98-114. http://dx.doi.org/10.33292/petier.v2i2.12
Schmitt, N., & Rodgers, M. P. H. (Eds). (2019). An Introduction to Applied Linguistic (3rd ed.). Routledge. https://doi.org/10.4324/9780429424465
Shafira, Mutia Y. R., Wiranda, N. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Hypermedia dalam Pembelajaran Subnetting dengan Metode Tutorial. Computing and Education Technology Journal (CETJ), 2, 127-135. https://doi.org/10.20527/cetj.v2i0.5601
Silva, M., Bermudez, K., Caro, K. (2023). Effect of An Augmented Reality App on Academic Achievement, Motivation, And Technology Acceptance of University Students of A Chemistry Course. Journal Elsevier: Computers & Education: X Reality, 2-9. https://doi.org/10.1016/j.cexr.2023.100022
Sudaryono. (2021). Metodologi Penelitian: Kuantitatif, Kualitatif, dan Mix Method. Rajawali Pers.
Sugiri, V. E., & Cahyadi, R. (2020). Terapan Augmented Reality Untuk Buku Cerita “Petualangan Jaka Aksara.” Jurnal Multi Media dan IT, 4 (2), 18-30. https://doi.org/10.46961/jommit.v4i2.333
Sugiyono. (2019). Metodelogi Penelitian Kuantitatif dan Kualitatif dan R&D. Bandung: ALFABETA.
Tanjung, Rahman, Amir, S., Nurhaolah, N. (2019). Meningkatkan Kemampuan Membaca Teks Cerita Pendek dengan Menggunakan Metode Talking Stick pada Pembelajaran Bahasa Indonesia. Jurnal Tahsania (Jurnal Karya Umum dan Ilmiah), 1 (1), 82-91. https://doi.org/10.57171/jt.v1i1.43
Tegeh, I. M., Simamora, A. H., & Dwipayana, K. (2019). Pengembangan Media Video Pembelajaran dengan Medel Pengembangan 4D pada Mata Pelajaran Agama Hindu. Jurnal Mimbar Ilmu, 24 (2), 158-166. https://doi.org/10.23887/mi.v24i2.21262
Tumbuan, F. H., Tulenan, V., & Mamahit, D. J. (2019). Augmented Reality Storytelling Cerita Anak “The Proud Deer”. Jurnal Teknik Informatika, 14 (4), 447-454. https://doi.org/10.35793/jti.14.4.2019.27642
Utami, W. T. P., & Trisnani, N. (2021). Pengembangan Dongeng Berbasis Augmented. Cendekia: Jurnal Pendidikan Ke-SD-an, 5 (2), 686–695. https://doi.org/10.30738/tc.v5i2.11080
Von Maurice, J., Weinert, S., Blossfeld, HP., Artelt, C., Rossbach, HG. (2024). The BiKS-Study on “Educational Processes, Competence Development, and Formation of Educational Decisions in Preschool and School Age”: General Outline of Research Questions and Design of the BiKS-3-18 and the BiKS-8-18. Studies. S. Weinert et al. (eds.), Educational Processes, Decisions, and the Development of Competencies from Early Preschool Age to Adolescence, Edition ZfE, 16, 1-19. https://doi.org/10.1007/978-3-658-43414-4_1
Wuarlela, Mouren. (2020). Variasi Metode dan Media Pembelajaran Daring untuk Mengakomodasi Modalitas Belajar. Arbiter: Jurnal Pendidikan Bahasa dan Sastra Indonesia, 2 (2), 261-272. https://doi.org/10.30598/arbitrervol2no2hlm261-272
Zhang, R. (2023). A Systematic Review of Technology-Enhanced L2 Listening Development Since 2000. Language Learning & Technology, 27 (3), 41-64. https://hdl.handle.net/10125/73531
DOI: https://doi.org/10.33394/jollt.v12i3.11546
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Nadya Dewi Yatri, Nugraheti Sismulyasih SB
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
JOLLT Journal of Languages and Language Teaching (p-issn: 2338-0810 | e-issn: 2621-1378) has been Indexed/Listed by
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.