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Found 58 items.
  • Development of Artificial Intelligence-Based Digital Video Media with the Addie Model for Intrinsic Elements of Short Stories

    Siti Mariyah, Wawan Gunawan, Nunung Nurjati
    799-810
    2025-10-31
    Abstract View: 0 | pdf Download: 54
  • Development of Canva-Based Learning Media for 11 Grades of SMAN 3 Lamongan on Physics Material

    Endah Kurniasih, Ibut Priono Leksono, Ujang Rohman
    654-661
    2023-07-20
    Abstract View: 0 | PDF Download: 65
  • Bankboard: Gamebased Learning Media to Improve Learning Outcomes of Banking Basics in Accounting Vocational Schools

    Dhea Puspita Sari, Khoirita Firnanda, Sheila Febriani Putri, Lisanati, Sri Handayani
    524-536
    2025-10-30
    Abstract View: 0 | pdf Download: 0
  • Pengembangan Paket Layanan Bimbingan Kelompok Bidang Bimbingan Sosial Manajemen Konflik Kolaboratif Siswa SMP Yayasan Taman

    Venna Kurniawati, Atiqoh Atiqoh
    414-424
    2023-04-20
    Abstract View: 0 | Untitled Download: 0 PDF (Bahasa Indonesia) Download: 60
  • Pengembangan Podcast dengan Model Addie pada Materi Cerita Rakyat Sebagai Sumber Belajar Berbasis Audio

    Zam Zam Jamaludin, Erwin Rahayu Saputra
    120-127
    2021-10-18
    Abstract View: 0 | PDF (BAHASA INDONESIA) Download: 99
  • Development of Digital Comic KOMA (Komik Majas) for Teaching Personification in the Fourth Grade of Elementary School

    Riki Bayu Setiawan, Andarini Permata Cahyaningtyas
    373-385
    2025-07-04
    Abstract View: 0 | PDF Download: 150
  • Utilization of Kepler.gl in the Development of a Digital Geography Learning Module on Population Density

    Corrie Teresia Purba, Purwanto, Sumarmi, Moh. Wahyu Kurniawan Zain
    643-658
    2026-10-31
    Abstract View: 0 | pdf Download: 0
  • Pengembangan E-Modul Sejarah Indonesia dengan Aplikasi Canva untuk Meningkatkan Semangat Belajar Siswa Kelas XI SMA

    Johan Tanama, I Nyoman Sudana Degeng, Nurmida Catherine Sitompul
    71-83
    2023-01-20
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 195
  • Development and Expert Validation of SciTin AR Learning: Integrating Augmented Reality, Problem-Based Learning, and the Local Tin Mining Context into Junior High School Science

    Ahmad Saputra, Insih Wilujeng, Antuni Wiyarsi
    537-555
    2026-10-30
    Abstract View: 0 | pdf Download: 0
  • Cooperative Learning Model to Improve Learning Outcomes of Grade V PE Using E-Modules

    Septi Iswarini, Riswandi Riswandi, Candra Kurniawan, Herpratiwi Herpratiwi
    821-832
    2025-10-31
    Abstract View: 0 | pdf Download: 30
  • Development of Learning Modules for Entrepreneurship Courses to Train The Independence of Agricultural Product Technology Study Program Students

    Arfiati Ulfa Utami, Bagus Setyawan, Rosiana Ulfa
    337-346
    2024-04-30
    Abstract View: 0 | PDF Download: 57 Untitled Download: 0
  • E-Book With a Realistic Mathematics Education Approach Helped by Smart Apps Creator to Improve Students' Problem Solving Abilities

    Puput Diana Putri, Fevi Rahmawati Suwanto
    515-523
    2025-07-30
    Abstract View: 0 | PDF Download: 71
  • Pengembangan Media E-Book Cerita Fiksi Untuk Meningkatkan Keterampilan Menulis Siswa Kelas VI Sekolah Dasar

    Anis Eko Liyawindari, Wahyu Sukartiningsih, Suparti Suparti
    500-510
    2023-04-20
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 157
  • Modul Berbasis Pembelajaran Aktif, Inovatif, Kreatif, Efektif dan Menyenangkan pada Materi Sistem Koloid: Kelayakan dan Kepraktisan

    Nadia Hilyatin, Agus Edi Purwoko, Lalu Rudyat Telly Savalas
    224-233
    2022-10-20
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 121
  • Development of AI-Assisted Learning Videos For Occupational Health and Safety (OHS) In Cosmetology And Beauty Vocational Education

    Vici Syahril Chairani, Lativa Mursyida, Rima Agustia Utami, Febri Silvia; Rahmi Fadilah, Riski Gusri Utami; Rahmi Oktarina, Tyas Asih Surya Mentari
    436-453
    2026-07-20
    Abstract View: 0 | pdf Download: 6
  • Development of a Self-Control-Based Psychoeducation Website to Reduce Online Game Addiction in Vocational School Students english

    Farha Mahdia, Yanuari Srianturi, Nabila Fuadina
    375-387
    2026-07-10
    Abstract View: 0 | pdf Download: 11
  • Development of Integrated Augmented Reality Multimedia in Thermodynamics Material For Physics Learning in Grade XI

    Nadiatul Husna, Muhammad Nasir, Nur Islami
    722-738
    2025-10-28
    Abstract View: 0 | pdf Download: 25
  • Pengembangan Media Interaktif Kvisoft Flipbook Maker Pada Pembelajaran Bahasa Indonesia

    Yuliana Kurniasari, M. Subandowo, Hari Karyono
    403-413
    2023-04-20
    Abstract View: 0 | Download: 0 PDF (Bahasa Indonesia) Download: 103
  • Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline pada Materi Komunikasi Telepon dalam Bahasa Inggris di SMK IPIEMS Surabaya

    Kamelia Kusuma Wardani, Durinta Puspasari
    1-12
    2022-04-14
    Abstract View: 0 | PDF (BAHASA INDONESIA) Download: 113
  • Development of Active Learning Based Mesh a Mesh Design Curling Tutorial Video

    Asrah Rezki Fauzani, Mutia Putri, Sechilia Vita, Cut Belva Wiandira, Cut Hayyu Sartika, Mutiara Sani Lumban Gaol
    307-316
    2026-04-27
    Abstract View: 0 | pdf Download: 2
  • Development of Discovery Learning Based Modules in Ecosystem Material for Class X Senior High School/Madrasah Aliyah Students

    Miftahul Jannah Tanjung, Indayana Febriani Tanjung, Miza Nina Adlini
    722-729
    2023-07-25
    Abstract View: 0 | PDF Download: 47
  • Interactive Teaching Material Design for Learning Anecdote Text Based on Riau Malay Stories for Students

    Amelia Kartika, Asnawi
    12-21
    2026-01-22
    Abstract View: 0 | pdf Download: 15
  • Development of Student Work Sheet Based Discovery Learning on The Material Human Respiratory System Class XI Madrasah Aliyah

    Siti Aisyah Tanjung, Khairuna Khairuna, Ummi Nur Afinni Dwi Jayanti
    686-699
    2023-07-20
    Abstract View: 0 | PDF Download: 78
  • Pengembangan Media Monopoli Berbasis Pelajar Pancasila pada Tema “Kewajiban dan Hakku†Kelas 3 Madrasah Ibtidaiyah

    Syifa Fauziah El-Abida, Saktian Dwi Hartantri, Candra Puspita Rini
    236-246
    2023-01-28
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 87
  • Development of History Learning E-Comics Based on Contextual Teaching And Learning to Improve Learning Outcomes of Class XI Students of SMA N 14 Bandar Lampung

    Dian Mayasari, Dwi Yulianti, Risma Margaretha Sinaga, Herpratiwi Herpratiwi
    845-856
    2023-10-20
    Abstract View: 0 | PDF Download: 59
1 - 25 of 58 items 1 2 3 > >> 

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About the Journal | JTP UNDIKMA

Keywords

higher education assessment content development instructional planning generative ai digital learning module geography education kepler.gl geospatial visualization population density kipin pto digital assessment dashboard analytics teacher behavior learning assessment ethnobotany needs analysis human anatomy health literacy science process skills interactive learning media, wayground, learning motivation, learning achievement, ipas. deep learning, learning motivation, ipas learning achievement, mcclelland, elementary school user experience user eq spada indonesia online learning system artificial intelligence knowledge combination online learning educational technology english for specific purposes contextual teaching and learning textbook development vocational education artificial intelligence learning transformation social studies education scoerty 5.0 era pre-experiment augmented reality mobile learning problem-based learning science education blooket, gamifikasi, motivasi belajar, sekolah dasar, smartboard addie bankboard basics of banking gamebased learning learning outcomes continuing education

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  • Penerapan Model Pembelajaran Inkuiri Berbasis Google Classroom untuk Meningkatkan Kemampuan Berfikir Kritis dan Aktivitas Belajar PAI dan Budi Pekerti pada Peserta Didik SMA Negeri 1 Selong
    126
  • Analysis of Image–Text Relationships for Developing a Holistic Rubric in Digital Comic Creation
    13
  • Strategi Peningkatan Mutu Melalui Kurikulum Merdeka di Perguruan Tinggi Swasta (Descriptive Study di Prodi Manajemen Undikma)
    12
  • Development of a Self-Control-Based Psychoeducation Website to Reduce Online Game Addiction in Vocational School Students
    11
  • Analysis of Students’ Science Process Skills Through Inquiry-Based Learning (IBL) in Elementary School
    11

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Accreditation SINTA 3 based on the Decree of the Directorate General of Higher Education, Research, and Technology of Indonesi Number: 0173/C3/DT.05.00/2025

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