Development of a Self-Control-Based Psychoeducation Website to Reduce Online Game Addiction in Vocational School Students
english
DOI:
https://doi.org/10.33394/jtp.v11i3.20393Keywords:
Self-control, website, online gaming addiction, guidance and counseling, ADDIEAbstract
The development of online games in adolescents has an impact on decreased study concentration, late assignments, and low time management due to weak self-control, as found in SMK Negeri 4 Bojonegoro students. This research aims to develop and determine the feasibility of self-control-based psychoeducation website media as a means of guidance and counseling services in helping to reduce online game addiction. The research uses the Research and Development (R&D) method with the ADDIE model. Data were collected through a Likert scale questionnaire and analyzed using the Percentage Agreement (PA) technique. The results of the study showed that the media had a very good level of eligibility, with the validation of guidance and counseling experts of 90.22%, learning experts 88.57%, and BK teachers of 88.88%. User tests also show excellent results with an average of 86.01%, which shows the medium is decent, attractive, and easy to use. The novelty of this research lies in the self-control approach in the psychoeducational website with interactive features. However, this study is limited to a feasibility test and has not tested its effectiveness and long-term impact. Therefore, further research is recommended to test the effectiveness of the media and develop more adaptive features.
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