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Found 94 items.
  • Adapting the Bebras Challenge into an Educational Game for Learning Computational Thinking and Assessing Its Usability

    Sukirman Sukirman, Irma Yuliana, Fakhri Aulia Wildan Ramadhan
    124-135
    2026-01-31
    Abstract View: 0 | pdf Download: 32
  • Development of Canva-Based Learning Media for 11 Grades of SMAN 3 Lamongan on Physics Material

    Endah Kurniasih, Ibut Priono Leksono, Ujang Rohman
    654-661
    2023-07-20
    Abstract View: 0 | PDF Download: 65
  • Implementation of Digital-Based Learning Media on Thematic Material on Students’ Scientific Abilities

    M. Mansur, Muhammad Nurwahidin, Herpratiwi Herpratiwi
    136-143
    2024-04-30
    Abstract View: 0 | PDF Download: 93
  • Educational Transformation: Technology Axiology and Humanistic Values in Digital Learning

    Rosidin Rosidin, Herpratiwi Herpratiwi, Sugeng Sutiarso, Muhammad Nurwahidin, Rangga Firdaus
    61-69
    2024-01-30
    Abstract View: 0 | PDF Download: 171
  • Learning Through Augmented Reality: The Indonesia Open University Experience

    Kristina Anugerah Aji, Rijanto Purbojo
    678-685
    2023-07-20
    Abstract View: 0 | PDF Download: 75
  • Development Of Counseling Guidance Management For Career Exploration of Class IX Students at Madrasah Tsanawiyah

    Sefti Rholanjiba, Riswandi Riswandi, Ranni Rahmayanti Z., Muhammad Nurwahidin
    89-97
    2024-01-30
    Abstract View: 0 | PDF Download: 62
  • Hubungan Metode Pembelajaran Diskusi Buzz Group dengan Aktivitas Belajar Siswa pada Mata Pelajaran IPS Terpadu

    Deliana Nifu, Hadi Gunawan Sakti
    144-149
    2020-10-28
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 54
  • Difference Model Problem Based Learning (PBL) and Discovery Learning (Dl) on Results Study and Motivation Study Students At Bonding Materials Chemistry in Senior High School

    Amanda Zefanya Situmeang, Elfrida Ginting
    293-300
    2024-04-28
    Abstract View: 0 | PDF Download: 62
  • Pengembangan E-Modul Kimia Berbasis STEM Pada Materi Laju Reaksi

    Esra Hotmaria Gultom, Susilawati Amdayani
    425-434
    2023-04-20
    Abstract View: 0 | Download: 0 PDF (Bahasa Indonesia) Download: 438
  • A Study of Somatic Auditory Visual Intellectual-Based Learning Videos to Improve Learning Achievement in Writing English Procedural Texts

    Cut Hanifah Fardhany, Herpratiwi Herpratiwi, Muhammad Sukirlan
    120-129
    2024-01-31
    Abstract View: 0 | PDF Download: 67
  • Pengembangan Podcast dengan Model Addie pada Materi Cerita Rakyat Sebagai Sumber Belajar Berbasis Audio

    Zam Zam Jamaludin, Erwin Rahayu Saputra
    120-127
    2021-10-18
    Abstract View: 0 | PDF (BAHASA INDONESIA) Download: 99
  • The Use of Capcut Application in Improving Students’ Creativity in Social Studies Learning at Junior High School

    Dara Priandini, Nana Supriatna, Diana Noor Anggraini
    857-866
    2023-10-20
    Abstract View: 0 | PDF Download: 118
  • The Use of Tiktok Application in Geography Learning Based on Project-Based Learning in Improving Students' Creative Thinking Skills in Public High School 16 Bandar Lampung

    Raysa Deagustami, Risma M. Sinaga, Pujiati Pujiati
    18-29
    2025-01-22
    Abstract View: 0 | PDF Download: 109
  • Analisis Tingkat Kematangan E-Learning Pada Perguruan Tinggi

    Rahmadini Darwas, Rahimullaily Rahimullaily, Sri Restu Ningsih, Ade Irma Suryani
    488-499
    2023-04-20
    Abstract View: 0 | PDF (Bahasa Indonesia) Download: 62
  • Designing User Interface and User Experience by Using User Centered Design on Gamified Platform "Ezedu"

    Dwi Priyantini, Atika Mima Amalin, Nuke Amalia
    834-844
    2023-10-20
    Abstract View: 0 | PDF Download: 129
  • PAGELARAN FILM PENDEK BERBASIS TEAM PRODUCT

    Endah Resnandari Puji Astuti, Husein Baysha
    50-68
    2017-04-10
    Abstract View: 0 | PDF Download: 42
  • Digital Literacy Assisted by Mobile Learning Based on Articulate Storyline in Learning to Understand Poetry

    Erika Kurniawati, Udjang Pairin, Titik Indarti, Agik Nur Efendi, Yogo Arif Prakoso
    402-410
    2024-07-20
    Abstract View: 0 | PDF Download: 96
  • Implementation of Search Engine Optimization (SEO) with RankMath Plugin to Increase WordPress-Based Website Visits

    Ghazali Ghazali, Auliya Rahma Isnain
    626-639
    2024-10-31
    Abstract View: 0 | PDF Download: 205
  • Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung

    Iski Zaliman, Fransiskus Panca Juniawan, Risnina Wafiqoh, Agustina Heryati, Dwi Yana Ayu Andini, Dwi Yuny Sylfania, Umar Faruq Vista
    586-595
    2023-07-20
    Abstract View: 0 | PDF Download: 63
76 - 94 of 94 items << < 1 2 3 4 

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About the Journal | JTP UNDIKMA

Keywords

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  • Penerapan Model Pembelajaran Inkuiri Berbasis Google Classroom untuk Meningkatkan Kemampuan Berfikir Kritis dan Aktivitas Belajar PAI dan Budi Pekerti pada Peserta Didik SMA Negeri 1 Selong
    126
  • Analysis of Image–Text Relationships for Developing a Holistic Rubric in Digital Comic Creation
    13
  • Strategi Peningkatan Mutu Melalui Kurikulum Merdeka di Perguruan Tinggi Swasta (Descriptive Study di Prodi Manajemen Undikma)
    12
  • Development of a Self-Control-Based Psychoeducation Website to Reduce Online Game Addiction in Vocational School Students
    11
  • Analysis of Students’ Science Process Skills Through Inquiry-Based Learning (IBL) in Elementary School
    11

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Accreditation SINTA 3 based on the Decree of the Directorate General of Higher Education, Research, and Technology of Indonesi Number: 0173/C3/DT.05.00/2025

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