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Found 21 items.
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Analisis Perbandingan Perkembangan Kognitif Siswa SD dan SMP Berdasarkan Teori Piaget selama Pandemi COVID-19
Abstract View: 0 | PDF (Bahasa Indonesia) Download: 347
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Analysis of Online Learning Applications During The Covid-19 Pandemic
Abstract View: 0 | PDF Download: 52
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Media Pembelajaran Pobiqobra Berbasis Blended Learning untuk Meningkatan Motivasi dan Hasil Belajar Siswa MAN 3 Jombang
Abstract View: 0 | PDF (BAHASA INDONESIA) Download: 56
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Implementation Strategies of Gamification in Elementary School Learning: A Systematic Literature Review
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Seamless Learning Model; Teachers' Perception of Learning Adaptation in Madrasah
Abstract View: 0 | PDF Download: 67
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Penerapan Model Pembelajaran Inkuiri Berbasis Google Classroom untuk Meningkatkan Kemampuan Berfikir Kritis dan Aktivitas Belajar PAI dan Budi Pekerti pada Peserta Didik SMA Negeri 1 Selong
Abstract View: 0 | PDF (BAHASA INDONESIA) Download: 176
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Development of Canva-Based Learning Media for 11 Grades of SMAN 3 Lamongan on Physics Material
Abstract View: 0 | PDF Download: 65
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Learning Through Augmented Reality: The Indonesia Open University Experience
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Mengenal Pembelajaran Daring Pada SMA Negeri 1 Turi
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Pengembangan Elkid Sebagai LMS Dengan Model Blended Learning di Era New Normal
Abstract View: 0 | PDF (Bahasa Indonesia) Download: 80
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Enhancing Neatness and Accuracy in Drawing Bushy Eyebrows Through the Use of Video Tutorial Media Featuring Bushy Eyebrows
Abstract View: 0 | PDF Download: 89
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Learning Strategies of Distance Education Students In Managing Time for Completing Online Tutorial Assignments
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Developing Interactive Teaching Materials for Practical Webinar Tutorials in Distance Education
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Assessing Teacher Readiness for AI Utilization: Between Innovation Opportunities and Ethical Challenges in 21st-Century Learning
Abstract View: 0 | pdf Download: 64
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Efforts to Increase Student Interest, Motivation and Business Skills Through Entrepreneurship Courses at Mandalika University Of Education
Abstract View: 0 | PDF Download: 59
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Sociology Teacher Innovation in Online Learning During the Covid-19 Pandemic in Central Lombok Regency
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PDF Download: 59
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Development of a Self-Control-Based Psychoeducation Website to Reduce Online Game Addiction in Vocational School Students english
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Designing User Interface and User Experience by Using User Centered Design on Gamified Platform "Ezedu"
Abstract View: 0 | PDF Download: 129
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The Impact of the Covid-19 Pandemic on the Critical Thinking Skills of High School Students
Abstract View: 0 | PDF Download: 94
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Pengembangan Media Pembelajaran Online Mata Pelajaran Bahasa Jepang dengan Microsoft Sway
Abstract View: 0 | PDF (Bahasa Indonesia) Download: 56
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