Chemistry Game Cards as an Alternative Media for Learning: A Literature Review
Abstract
Keywords
Full Text:
PDFReferences
Badajos, S. J., Obsioma, T. K. E., Tungal, T. T. W., & Walag, A. M. P. (2023). Go Carb Deck: A Card Game for Teaching Classification of Simple Monosaccharides. Journal of Chemical Education, 100(12), 4619–4624. https://doi.org/10.1021/ACS.JCHEMED.3C00595/ASSET/IMAGES/MEDIUM/ED3C0 0595_0002.GIF
Bell, P. T., Martinez-Ortega, B. A., & Birkenfeld, A. (2020). Organic Chemistry i Cassino: A Card Game for Learning Functional Group Transformations for First-Semester Students. Journal of Chemical Education, 97(6). https://doi.org/10.1021/acs.jchemed.9b00995
Brass, R., Braithwaite, E., Edwards, H. E., Kaur, J., Kleanthous, A., Madhlangobe, T. T., … Williams, D. P. (2024). The Need for SPD: A Hybridization-Based Card Game for Students on Introductory Chemistry Courses. Journal of Chemical Education. https://doi.org/10.1021/ACS.JCHEMED.3C01204/ASSET/IMAGES/MEDIUM/ED3C0 1204_0011.GIF
Buendía-Atencio, C., Pieffet, G. P., & Lorett Velásquez, V. P. (2022). WERNER: A Card Game for Reinforcement Learning of Inorganic Chemistry Nomenclature. Journal of Chemical Education, 99(5). https://doi.org/10.1021/acs.jchemed.2c00166
Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature. Heliyon, 8(5), e09541. https://doi.org/10.1016/J.HELIYON.2022.E09541
Chen, S., Jamiatul Husnaini, S., & Chen, J. J. (2020). Effects of games on students’ emotions of learning science and achievement in chemistry. International Journal of Science Education, 42(13), 2224–2245. https://doi.org/10.1080/09500693.2020.1817607
Chen, S. Y., Tsai, J. C., Liu, S. Y., & Chang, C. Y. (2021). The effect of a scientific board game on improving creative problem solving skills. Thinking Skills and Creativity, 41. https://doi.org/10.1016/J.TSC.2021.100921
da Silva, J. N., Leite, A. J. M., Winum, J. Y., Basso, A., de Sousa, U. S., do Nascimento, D. M., & Alves, S. M. (2021). HSG400 – Design, implementation, and evaluation of a hybrid board game for aiding chemistry and chemical engineering students in the review of stereochemistry during and after the COVID-19 pandemic. Education for Chemical Engineers, 36, 90–99. https://doi.org/10.1016/J.ECE.2021.04.004
da Silva Júnior, J. N., de Lima Castro, G., Silveira Jucá, R. C., Nunes, F. M., Janô Nobre, D., Melo Leite Junior, A. J., … Monteiro, A. J. (2024). Vikings: An Online Cooperative Game for Reviewing Thermochemistry, Chemical Equilibrium, and Chemical Kinetics. Journal of Chemical Education, 101(6), 2413–2421. https://doi.org/10.1021/ACS.JCHEMED.3C01310/SUPPL_FILE/ED3C01310_SI_002. DOCX
da Silva Júnior, J. N., Melo Leite Junior, A. J., Alexandre, F. S. O., Monteiro, A. J., Vega, K. B., & Basso, A. (2024a). Design, Implementation, and Evaluation of a Web-Based Board Game for Aiding Students’ Review of the Resonance of Organic Compounds. Journal of Chemical Education, 101(3). https://doi.org/10.1021/acs.jchemed.3c00842
da Silva Júnior, J. N., Melo Leite Junior, A. J., Alexandre, F. S. O., Monteiro, A. J., Vega, K. B., & Basso, A. (2024b). Design, Implementation, and Evaluation of a Web-Based Board Game for Aiding Students’ Review of the Resonance of Organic Compounds. Journal of Chemical Education, 101(3), 1341–1347. https://doi.org/10.1021/ACS.JCHEMED.3C00842/ASSET/IMAGES/MEDIUM/ED3C0 0842_0008.GIF
da Silva Júnior, J. N., Melo Leite Junior, A. J., Alexandre, M. C., Oliveira Alexandre, F. S., da Silva, L. L., & Winum, J. Y. (2023). CR322: A Web-Based Board Game for Aiding Students in Reviewing Chemical Reactivity. Journal of Chemical Education, 100(12), 4866–4871. https://doi.org/10.1021/ACS.JCHEMED.3C00758/ASSET/IMAGES/MEDIUM/ED3C0 0758_0006.GIF
da Silva Júnior, J. N., Ribeiro, M. E. N. P., Melo Leite Junior, A. J., de Oliveira Alexandre, M. C., Alexandre, F. S. O., & Monteiro, A. J. (2024). Space Race Game: A Web-Based Board Game for Aiding Students in Reviewing Thermochemistry, Chemical Equilibrium, and Chemical Kinetics. Journal of Chemical Education, 101(5), 1875–1882. https://doi.org/10.1021/ACS.JCHEMED.3C00981/ASSET/IMAGES/MEDIUM/ED3C0 0981_0009.GIF
da Silva Júnior, J. N., Sousa Lima, M. A., Ávila Pimenta, A. T., Nunes, F. M., Monteiro, Á. C., de Sousa, U. S., … Winum, J. Y. (2021). Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions. Education for Chemical Engineers, 34, 106–114. https://doi.org/10.1016/J.ECE.2020.11.007
Da Silva Júnior, J. N., Sousa Lima, M. A., Silva De Sousa, U., Do Nascimento, D. M. E., Melo Leite Junior, A. J., Vega, K. B., … Winum, J. Y. (2020). Reactions: An Innovative and Fun Hybrid Game to Engage the Students Reviewing Organic Reactions in the Classroom.
Journal of Chemical Education, 97(3). https://doi.org/10.1021/acs.jchemed.9b01020
Debit, J. S. P., Bacoba, H. M. P., Tabanao, M. M. C., & Walag, A. M. P. (2024). GamesBond: A Game-based Supplemental Teaching Material for Ionic and Covalent Bonding. Journal of Chemical Education, 101(4), 1610–1617. https://doi.org/10.1021/ACS.JCHEMED.3C01265/ASSET/IMAGES/MEDIUM/ED3C0 1265_0005.GIF
Ekin, C. C., Polat, E., & Hopcan, S. (2023). Drawing the big picture of games in education: A topic modeling-based review of past 55 years. Computers and Education, 194. https://doi.org/10.1016/J.COMPEDU.2022.104700
Erlina, N., Williams, D. P., Cane, C., Hairida, N., Ulfah, M., & Wafiq, A. F. (2024). Reconstructing perspectives: investigating how molecular geometry cards (MGCards) and molecular model building (MMB) disrupt students’ alternative notions of molecular structure - a qualitative study. Chemistry Education Research and Practice. https://doi.org/10.1039/D3RP00038A
García-Ortega, H., Lhardy, C., Gracia-Mora, J., Marín-Becerra, A., Reina, M., & Reina, A. (2022). MET-Organic: A Multilevel Card Game to Promote the Learning of Organic Chemistry Nomenclature. Journal of Chemical Education, 99(5). https://doi.org/10.1021/acs.jchemed.2c00068
Goldman, S., Coscia, K. A., & Genova, L. A. (2024). ChemisTree: A Novel, Interactive Chemistry Game to Teach Students about Electron Configuration. Journal of Chemical Education, 101(4), 1750–1757. https://doi.org/10.1021/ACS.JCHEMED.3C00678/ASSET/IMAGES/MEDIUM/ED3C0 0678_0004.GIF
Gómez Buitrago, P., Tobar-Muñoz, H., & Arteaga, D. (2024). Amino-structure: A Card Game for Amino Acids Learning in Biochemistry Classes. Journal of Chemical Education, 101(5), 2141–2148.
https://doi.org/10.1021/ACS.JCHEMED.3C01209/ASSET/IMAGES/MEDIUM/ED3C0 1209_0010.GIF
Hartt, M., Hosseini, H., & Mostafapour, M. (2020). Game On: Exploring the Effectiveness of Game-based Learning. Planning Practice and Research, 35(5), 589–604. https://doi.org/10.1080/02697459.2020.1778859
Hulyadi, H., Bayani, F., Ferniawan, Rahmawati, S., Liswijaya, Wardani, I. K., & Swati, N. N. S. (2024). Meeting 21st-Century Challenges: Cultivating Critical Thinking Skills through a Computational Chemistry-Aided STEM Project-Based Learning Approach. International Journal of Contextual Science Education, 1(2), 57–64. https://doi.org/10.29303/ijcse.v1i2.609
Hulyadi, H., Bayani, F., Muhali, M., Khery, Y., & Gargazi, G. (2023). Correlation Profile of Cognition Levels and Student Ability to Solve Problems in Biodiesel Synthesis. Jurnal Penelitian Pendidikan IPA, 9(6), Article 6. https://doi.org/10.29303/jppipa.v9i6.3130
Lathwesen, C., & Eilks, I. (2024). Can You Make it Back to Earth? A Digital Educational Escape Room for Secondary Chemistry Education to Explore Selected Principles of Green Chemistry. Journal of Chemical Education, 101(8), 3193–3201. https://doi.org/10.1021/ACS.JCHEMED.4C00149/ASSET/IMAGES/MEDIUM/ED4C0 0149_0010.GIF
Lhardy, C., & Reina, A. (2024). Identificat’ions: A Battle Card Game to Learn Chemical Tests and Practice Observation and Reasoning. Journal of Chemical Education, 101(4), 1574– 1582. https://doi.org/10.1021/ACS.JCHEMED.3C01142
Mahardhika, S., Santoso, F., & Alfath, N. (2021). Paruman The Khemion Master: Learning Chemistry Periodic table with Trading Card game. Journal of Games, Game Art, and Gamification, 2(2). https://doi.org/10.21512/jggag.v2i2.7195
Mahartika, I., Afrianis, N., Okmarisa, H., Putra, N. D. P., Diniya, D., Ilhami, A., & Hermita,
N. (2020). A Modification of UNO Games: “Chemuno Card Games (CCG)” Based on “Chemistry Triangle” to Enhance Memorization of the Periodic Table. Universal Journal of Educational Research, 8(12B). https://doi.org/10.13189/ujer.2020.082647
Mohanam, L. N., & Holton, A. J. (2020). Intermolecular Forces Game: Using a Card Game to Engage Students in Reviewing Intermolecular Forces and Their Relationship to Boiling Points. Journal of Chemical Education, 97(11). https://doi.org/10.1021/acs.jchemed.0c00050
Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., Antes, G., Atkins, D., … Tugwell, P. (2009, July 1). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Medicine, Vol. 6. Public Library of Science. https://doi.org/10.1371/journal.pmed.1000097
Nkadimeng, M., & Ankiewicz, P. (2022). The Affordances of Minecraft Education as a Game- Based Learning Tool for Atomic Structure in Junior High School Science Education. Journal of Science Education and Technology, 31(5), 605–620. https://doi.org/10.1007/S10956-022-09981-0/FIGURES/4
Putera, D. B. R. A., Hadi, W. P., & Aisyah, S. (2022). The Development of Web-Based UNO Card Game on Elements of Chemistry Topic Integrated with Local Madura Wisdom. Edukimia, 4(1).
Reina, A., García-Ortega, H., Gracia-Mora, J., Marín-Becerra, A., & Reina, M. (2022). Compounds and Molecules: Learning How to Distinguish Them through an Educational Game. Journal of Chemical Education, 99(3), 1266–1271. https://doi.org/10.1021/ACS.JCHEMED.1C00975
Roy, B., Gasca, S., & Winum, J. Y. (2023). Chem’Sc@pe: an Organic Chemistry Learning Digital Escape Game. Journal of Chemical Education, 100(3). https://doi.org/10.1021/acs.jchemed.2c01105
Sabirli, Z. E., & Coklar, A. N. (2020). The effect of educational digital games on education, motivation and attitudes of elementary school students against course access. World Journal on Educational Technology: Current Issues, 12(3), 165–178. https://doi.org/10.18844/WJET.V12I3.4993
Saithongdee, A., & Sirirat, T. (2024a). Learning Mole Calculation through a Board Game in an Engaging and Enjoyable Environment: Design, Implementation, and Evaluation. Journal of Chemical Education, 101(4), 1551–1563. https://doi.org/10.1021/ACS.JCHEMED.3C01010/SUPPL_FILE/ED3C01010_SI_002.P DF
Saithongdee, A., & Sirirat, T. (2024b). Learning Mole Calculation through a Board Game in an Engaging and Enjoyable Environment: Design, Implementation, and Evaluation. Journal of Chemical Education, 101(4), 1551–1563. https://doi.org/10.1021/ACS.JCHEMED.3C01010/SUPPL_FILE/ED3C01010_SI_002.P DF
Sen, S. (2021). ChemistDice: A Game for Organic Functional Groups. Journal of Chemical Education, 98(2). https://doi.org/10.1021/acs.jchemed.0c01163
Sinaga, T. N., Nurhamidah, N., & Handayani, D. (2022). Perbandingan Hasil Belajar Kimia Siswa menggunakan Kartu Truth and Dare dengan Pembelajaran Konvensional. ALOTROP, 6(1).
https://doi.org/10.33369/alo.v6i1.21800
Sukarma, I. K., Hulyadi, H., Muhali, M., & Azmi, I. (2024). Exploration of Student Thinking Systems Through STEM-PjBL Project Based Learning in the Science Field. Hydrogen: Jurnal Kependidikan Kimia, 12(3), 526–543. https://doi.org/10.33394/hjkk.v12i3.12273
Terrell, C. R., Nickodem, K., Bates, A., Kersten, C., & Mernitz, H. (2021). Game-based activities targeting visual literacy skills to increase understanding of biomolecule structure and function concepts in undergraduate biochemistry. Biochemistry and Molecular Biology Education, 49(1), 94–107. https://doi.org/10.1002/BMB.21398
Tsai, J. C., Chen, S. Y., Chang, C. Y., & Liu, S. Y. (2020a). Element enterprise tycoon: Playing board games to learn chemistry in daily life. Education Sciences, 10(3). https://doi.org/10.3390/educsci10030048
Tsai, J. C., Chen, S. Y., Chang, C. Y., & Liu, S. Y. (2020b). Element enterprise tycoon: Playing board games to learn chemistry in daily life. Education Sciences, 10(3). https://doi.org/10.3390/educsci10030048
Tsay, C. H. H., Kofinas, A. K., Trivedi, S. K., & Yang, Y. (2020). Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance. Journal of Computer Assisted Learning, 36(2), 128–146. https://doi.org/10.1111/JCAL.12385
Tursyngozhayev, K., Kavak, N., & Akhmetov, N. K. (2024). Enhancing Chemistry Education for Students through a Novel Card Game: Compound Chain. Journal of Chemical Education, 101(3), 1367–1372. https://doi.org/10.1021/ACS.JCHEMED.3C00983/ASSET/IMAGES/MEDIUM/ED3C0 0983_0007.GIF
Welbers, K., Konijn, E. A., Burgers, C., de Vaate, A. B., Eden, A., & Brugman, B. C. (2019). Gamification as a tool for engaging student learning: A field experiment with a gamified app. E-Learning and Digital Media, 16(2), 92–109. https://doi.org/10.1177/2042753018818342
Yang, S. H., & Choi, J. M. (2023). Mendeleev’s Cards: Educational Game to Learn Mendeleev’s Idea on the Periodic Table of Elements. Journal of Chemical Education, 100(12), 4925–4932.https://doi.org/10.1021/ACS.JCHEMED.3C00719/ASSET/IMAGES/MEDIUM/ED3C0 0719_0006.GIF
DOI: https://doi.org/10.33394/hjkk.v12i5.13130
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.