Trends in the Use of Augmented Reality from Tangible Interfaces in School Learning : A Systematic Literature Review
Abstract
Keywords
Full Text:
PDFReferences
Ang and Lim, (2019 ).”Enhancing STEM Education using Augmented Reality and Machine Learning”; 2019 7th International Conference On Smart Computing & Communications (icscc). pp. 1–5
Barrera-Machuca, M. D. (2020). Context-Based 3D Grids for Augmented Reality User Interfaces. In UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 73–76). https://doi.org/10.1145/3379350.3416190
Bauer, M. (2022). Measuring Decubitus Wounds Using Augmented Reality Glasses - A User Interface Study. In Communications in Computer and Information Science (Vol. 1654, pp. 512–519). https://doi.org/10.1007/978-3-031-19679-9_64
Bettati, P. (2023). An Augmented Reality System with Advanced User Interfaces for Image-Guided Intervention Applications. In Progress in Biomedical Optics and Imaging - Proceedings of SPIE (Vol. 12466). https://doi.org/10.1117/12.265395
Cannavò, A. (2020). User interaction feedback in a hand-controlled interface for robot team tele-operation using wearable augmented reality. In Italian Chapter Conference 2017 - Smart Tools and Apps in computer Graphics, STAG 2017 (pp. 53–62). https://doi.org/10.2312/stag.20171227
Cao and Liu.2019).”Hand ControlAR: An Augmented Reality Application for Learning 3D Geometry”; 2019 Ieee International Symposium On Mixed And Augmented Reality Adjunct (ismar-adjunct). pp. 144–149
Costa et al., (2019). ”An augmented reality platform targeted to promote learning about planetary systems”; 2019 International Symposium On Computers In Education (siie). pp. 1-5
Chang et al., (2019) .”Applying augmented reality in physical education on motor skills learning”; Interactive Learning Environments. pp. 1–13
Chen et al., (2019).”Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance”; Universal Access In The Information Society. 18, 257–268
Chen, W. (2021). Design and Evaluation of a Distance-Driven User Interface for Asynchronous Collaborative Exhibit Browsing in an Augmented Reality Museum. IEEE Access, 9, 73948–73962. https://doi.org/10.1109/ACCESS.2021.3080286
Chromik, M. (2021). Human-XAI Interaction: A Review and Design Principles for Explanation User Interfaces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12933, pp. 619–640). https://doi.org/10.1007/978-3-030-85616-8_36
Harvel, N. (2019). Prototyping User Interfaces for Mobile Augmented Reality Applications. In Communications in Computer and Information Science (Vol. 1033, pp. 382–388). https://doi.org/10.1007/978-3-030-23528-4_52
Huang, H. M. (2022). Reality matters? exploring a tangible user interface for augmented-reality-based fire education. Universal Access in the Information Society, 21(4), 927–939. https://doi.org/10.1007/s10209-021-00808-0
Ibáñez et al., (2020).”Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course”; Computers & Education. 145 pp. 103734
Iqbal et al., (2019). ”Exploring the use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent”; 2019 Ieee International Symposium On Mixed And Augmented Reality Adjunct (ismaradjunct). pp. 12–16
Keil, J. (2019). Preparing the HoloLens for user Studies: an Augmented Reality Interface for the Spatial Adjustment of Holographic Objects in 3D Indoor Environments. KN - Journal of Cartography and Geographic Information, 69(3), 205–215. https://doi.org/10.1007/s42489-019-00025-z
Kenoui and Mehdi, (2020).”Teach-Me DNA: an Interactive Course Using Voice Output in an Augmented Reality System”; 020 1st International Conference On Communications, Control Systems And Signal Processing (ccssp). pp. 260–265
Kong, J. (2019). Supporting older adults in using complex user interfaces with augmented reality. In ASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility (pp. 661–663). https://doi.org/10.1145/3308561.3354593
Kum-biocca et al., (2019])”AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data”; International Conference On Human-computer Interaction. pp. 374–380
Kwak, G. (2020). Characteristics of usability problems from augmented reality-based user interface for assembly task. ICIC Express Letters, 14(4), 353–360. https://doi.org/10.24507/icicel.14.04.353
Laera, F. (2021). Augmented Reality Interface for Sailing Navigation: A User Study for Wind Representation. In Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 (pp. 260–265). https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00060
Lin et al., (2019).”Primary School Students’ Science Inquiry Learning and Behavior Patterns While Exploring Augmented Reality Science Learning”; International Conference On Technology In Education. pp. 79–90
Li, X. (2023). Comparative Study on 2D and 3D User Interface for Eliminating Cognitive Loads in Augmented Reality Repetitive Tasks. International Journal of Human-Computer Interaction. https://doi.org/10.1080/10447318.2023.2276526
Li, Z. (2021). Evaluation of haptic virtual reality user interfaces for medical marking on 3D models. International Journal of Human Computer Studies, 147. https://doi.org/10.1016/j.ijhcs.2020.102561
Lian, X. (2023). Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation. International Journal of Human Computer Studies, 178. https://doi.org/10.1016/j.ijhcs.2023.103085
Macariu et al., (2020).”Learn Chemistry with Augmented Reality”; Procedia Computer Science. 176 pp. 2133-2142
Park, H. (2020). Towards the User Interface of Augmented Reality-Based Public Art. In Communications in Computer and Information Science (Vol. 1226, pp. 317–323). https://doi.org/10.1007/978-3-030-50732-9_42
Park, H. (2021). A Study on User Interface Design Based on Geo-Infographic and Augmented Reality Technology. In Communications in Computer and Information Science (Vol. 1498, pp. 364–368). https://doi.org/10.1007/978-3-030-90176-9_47
Pedersen, L. A. (2020). User interfaces in dark mode during daytime – improved productivity or just cool-looking? In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12188, pp. 178–187). https://doi.org/10.1007/978-3-030-49282-3_13
Pombo and Marques. (2019). ”Learning with the augmented reality EduPARK game-like app: its usability and educational value for primary education”; Intelligent Computing-proceedings Of The Computing Conference. pp. 113–125
Pfeuffer, K. (2021). ARtention: A design space for gaze-adaptive user interfaces in augmented reality. Computers and Graphics (Pergamon), 95, 1–12. https://doi.org/10.1016/j.cag.2021.01.001
Quesada, R. C. (2023). Design and Evaluation of an Augmented Reality Head-Mounted Display User Interface for Controlling Legged Manipulators. In Proceedings - IEEE International Conference on Robotics and Automation (Vol. 2023, pp. 11950–11956). https://doi.org/10.1109/ICRA48891.2023.10161278
Rodríguez-Vizzuett, L. (2019). An augmented reality-based application relying on the use of tangible user interfaces for english teaching to children between 10 and 12 years. In Communications in Computer and Information Science (Vol. 1114, pp. 97–112). https://doi.org/10.1007/978-3-030-37386-3_8
Sauda, E. (2022). Architectural User Interface: Synthesizing Augmented Reality and architecture. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 351–360). https://api.elsevier.com/content/abstract/scopus_id/85139774850
Schubert, R. (2023). Intuitive User Interfaces for Real-Time Magnification in Augmented Reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. https://doi.org/10.1145/3611659.3615694
Tong, Y. (2019). An Augmented-reality-based Warning Interface for Pedestrians: User Interface Design and Evaluation. In Proceedings of the Human Factors and Ergonomics Society (Vol. 63, Issue 1, pp. 1834–1838). https://doi.org/10.1177/1071181319631413
Topsakal, O. (2019). Surgeries that would benefit from augmented reality and their unified user interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11613, pp. 303–312). https://doi.org/10.1007/978-3-030-25965-5_22
Tsou, M. H. (2023). Beyond mapping: extend the role of cartographers to user interface designers in the Metaverse using virtual reality, augmented reality, and mixed reality. Cartography and Geographic Information Science. https://doi.org/10.1080/15230406.2023.2264748
Velazco-Garcia, J. D. (2021). Evaluation of how users interface with holographic augmented reality surgical scenes: Interactive planning MR-Guided prostate biopsies. International Journal of Medical Robotics and Computer Assisted Surgery, 17(5). https://doi.org/10.1002/rcs.2290
Wang, L. L. (2022). A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13331, pp. 277–289). https://doi.org/10.1007/978-3-031-05654-3_19
Yin et al., (2020).”Research on Interactive Design of Social Interaction Training APP for Children with Autistic Spectrum Disorder (ASD) Based on Multi-modal Interaction”; E3s Web Of Conferences. 179 pp. 02044
DOI: https://doi.org/10.33394/jp.v11i3.11506
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Paedagogy
ISSN: 2722-4627 (Online)
Published by Fakultas Ilmu Pendidikan dan Psikologi (FIPP)
Universitas Pendidikan Mandalika (UNDIKMA)
Email: [email protected]
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.