Vol. 11 No. 4 (2026): Oktober
Published:
2026-11-01
Articles
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Bankboard: Gamebased Learning Media to Improve Learning Outcomes of Banking Basics in Accounting Vocational Schools
DOI :
https://doi.org/10.33394/jtp.v11i4.21522
Abstract View: 0 | pdf Download: 0
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Changes in Fifth-Grade Students' Mathematics Learning Motivation Before and After Blooket-Based Gamified Learning
DOI :
https://doi.org/10.33394/jtp.v11i4.21688
Abstract View: 0 | pdf Download: 0
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The Effect of Wayground Interactive Learning Media and Learning Motivation on IPAS Learning Achievement
DOI :
https://doi.org/10.33394/jtp.v11i4.22359
Abstract View: 0 | pdf Download: 0
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User Experience Evaluation of SPADA Indonesia Using the User Experience Questionnaire (EQ)
DOI :
https://doi.org/10.33394/jtp.v11i4.22253
Abstract View: 0 | pdf Download: 0
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Utilization of Kepler.gl in the Development of a Digital Geography Learning Module on Population Density
DOI :
https://doi.org/10.33394/jtp.v11i4.22585
Abstract View: 0 | pdf Download: 0
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Student Needs Analysis for Designing an Ethnobotany Based Ethno-Experiential Learning Model in Human Anatomy
DOI :
https://doi.org/10.33394/jtp.v11i4.22495
Abstract View: 0 | pdf Download: 0
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Exploring The Use Of Generative AI In Planning, Content, And Evaluation Of Learning Among University Lecturers
DOI :
https://doi.org/10.33394/jtp.v11i4.22990
Abstract View: 0 | pdf Download: 0

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