Development of Assemblr Edu Learning Media based on Augmented Reality to Improve Elementary School Students’ Mathematics Problem Solving Ability
Abstract
Keywords
Full Text:
PDFReferences
Aini Jaafar, N., Rohani, S., Nor, M., Norrulashikin, S. M., Arina, N., Kamisan, B., & Mohamad, A. Q. (2022). Increase Students’ Understanding of Mathematics Learning Using the Technology-Based Learning. In International Journal of Advanced Research in Future Ready Learning and Education (Vol. 28). https://doi.org/https://doi.org/10.37934/frle.28.1.2429
Arifin, Z. (2010). Evaluasi Pembelajaran Prinsip Teknik Prosedur. Bandung: Remaja Rosdakarya.
Arikunto, S. (2010). Prosedur penelitian: Suatu Pendekatan Praktik. Rineka Cipta di Jakarta.
Assyauqi, M. I. (2020). MODEL PENGEMBANGAN BORG AND GALL.
Guntur, M. I. S., & Setyaningrum, W. (2021). The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills. International Journal of Interactive Mobile Technologies, 15(5), 159–173. https://doi.org/10.3991/ijim.v15i05.19037
Hui, Y. K., Hanid, M. F. A., Zakaria, M. A. Z. M., Said, M. N. H. M., & Zakaria, M. I. (2024). A Systematic Literature Review on Types of Augmented Reality (AR) Technologies and Learning Strategies for Problem-Solving. In International Journal of Learning, Teaching and Educational Research (Vol. 23, Issue 5, pp. 68–86). Society for Research and Knowledge Management. https://doi.org/10.26803/ijlter.23.5.4
Limbong, T., & Arizona Matondang, Z. (2022). Development of Flat Shape Learning Media to Improve Children’s Mathematical Understanding Using Macromedia Flash. JUKI : Jurnal Komputer Dan Informatika, 4. http://eprints.ust.ac.id/id/eprint/6
Mahendra Halim, I., Susilawati, W., & Sugilar, H. (2024). Mathematical Problem Solving Through Mobile Learning Development Based on Assemblr Edu. KnE Social Sciences. https://doi.org/10.18502/kss.v9i13.16035
Majid, N. W. A., Rafli, M., Nurjannah, N., Apriyanti, P., Iskandar, S., Nuraeni, F., Putri, H. E., Herlandy, P. B., & Azman, M. N. A. (2023). Effectiveness of Using Assemblr Edu Learning Media to Help Student Learning at School. Jurnal Penelitian Pendidikan IPA, 9(11), 9243–9249. https://doi.org/10.29303/jppipa.v9i11.5388
Maqfiroh, S. L., & Munahefi, D. N. (2022). Development of Teaching Materials of Flat Side Spaces Building Based on Problem Based Learning with Assemblr Assistance to Improve Students’ Spatial Ability. Unnes Journal of Mathematics Education, 11(3), 228–238. https://doi.org/10.15294/ujme.v11i3.60568
Maulyda, M. A., Hidayati, V. R., Rosyidah, A. N. K., & Nurmawanti, I. (2019). Problem-solving ability of primary school teachers based on Polya’s method in Mataram City. Pythagoras: Jurnal Pendidikan Matematika, 14(2), 139–149. https://doi.org/10.21831/pg.v14i2.28686
Nadzri, A. Y. N. M., Ayub, A. F. M., & Zulkifli, N. N. (2023). The Effect of Using Augmented Reality Module in Learning Geometry on Mathematics Performance among Primary Students. International Journal of Information and Education Technology, 13(9), 1478–1486. https://doi.org/10.18178/ijiet.2023.13.9.1952
Nazari, M. R., Rasooli, N. R., & Talaash, U. (2024). Quantifying the Impact of Visual Media on Mathematics Learning in Mirwais Minah Secondary School. www.openscience.uz
Nur’aeni. (2008). Teori Van hiele Dan Komunikasi Matematik (Apa, Mengapa Dan Bagaimana). Semnas Matematika Dan Pendidikan Matematika, 2–138.
Rachmiazasi Masduki, L., Prayitno, E., & Yustina Rensi Dartani, M. (2020). THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA IN IMPROVING MATHEMATICS LEARNING OUTCOMES. 11(2). http://journal.upgris.ac.id/index.php/eternal/index
Riza, A., Atika, Z., & Maira, N. (2023). Application of Augmented Reality in Geometry Learning in Increasing Student Learning Motivation. In Journal of Curriculum and Pedagogic Studies (JCPS) (Vol. 2, Issue 1). https://doi.org/https://doi.org/10.30631/jcps.v2i1.1757
Shi, L., Dong, L., Zhao, W., & Tan, D. (2023). Improving middle school students’ geometry problem solving ability through hands-on experience: An fNIRS study. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1126047
Su, Y. S., Cheng, H. W., & Lai, C. F. (2022). Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.760418
Suaib, M., & Sutriyani, W. (2024). The Effectiveness of Using Assemblr Edu Application Media Based on AR (Augmented Reality) on Understanding the Concept of Elementary School Geomatry 3D. Indonesian Journal of Education & Mathematical Science, 5(3), 190–196. https://doi.org/10.30596/ijems.v5i3.21018
Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Sugiyono. (2021). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta. Sulasteri,.
Sumarwati, S., Fitriyani, H., Setiaji, F. M. A., Amiruddin, M. H., & Jalil, S. A. (2020). Developing mathematics learning media based on elearning using moodle on geometry subject to improve students’ higher order thinking skills. International Journal of Interactive Mobile Technologies, 14(4), 182–191. https://doi.org/10.3991/IJIM.V14I04.12731
Wahyudin. (2024). THE APPLICATION OF TECHNOLOGY-BASED LEARNING METHODS IN MATHEMATICS EDUCATION IN TURKISH SECONDARY SCHOOLS: AN EFFECTIVENESS STUDY. GIYAT: EDUCATION SCIENCE, 1. https://ejournal.ukanus.id/index.php/giyat/
Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141
DOI: https://doi.org/10.33394/jk.v11i1.14831
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran
E-ISSN: 2442-7667
Published by LPPM Universitas Pendidikan Mandalika
Email: [email protected]
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.