Development of Assemblr Edu Learning Media based on Augmented Reality to Improve Elementary School Students’ Mathematics Problem Solving Ability

Erina Fadilasari, Nursiwi Nugraheni

Abstract


This study aims to develop educational media using Augmented Reality (AR) through the Assemblr Edu platform to enhance students' mathematical problem-solving skills related to flat geometric at Gugus Tengku Umar Elementary School, Central Java Province. The research method used Research and Development (R&D), following the Borg & Gall model, has been applied and streamlined into seven strategic stages. With a purposive sampling technique, the research subjects included experts, teachers, and students. Data were gathered through interviews, observations, surveys, and assessments. The techniques used for data analysis included the qualitative descriptive study of observation and interview results and the quantitative descriptive study to assess product feasibility scores. The findings indicated that the developed learning media demonstrated a high feasibility level, receiving an average score of 91% from material experts, 90% from media experts, and 82% from language experts. In addition, there was an increase in students' math problem-solving ability with an N-Gain of 0.72, which showed the effectiveness of the media in learning. This research confirmed that the utilization of the Assemblr Edu platform in education can enhance engagement and make the learning experience more interactive and enjoyable

Keywords


Augmented Reality; Learning Media; Problem-Solving; Flat Shapes; Educational Technology.

Full Text:

PDF

References


Aini Jaafar, N., Rohani, S., Nor, M., Norrulashikin, S. M., Arina, N., Kamisan, B., & Mohamad, A. Q. (2022). Increase Students’ Understanding of Mathematics Learning Using the Technology-Based Learning. In International Journal of Advanced Research in Future Ready Learning and Education (Vol. 28). https://doi.org/https://doi.org/10.37934/frle.28.1.2429

Arifin, Z. (2010). Evaluasi Pembelajaran Prinsip Teknik Prosedur. Bandung: Remaja Rosdakarya.

Arikunto, S. (2010). Prosedur penelitian: Suatu Pendekatan Praktik. Rineka Cipta di Jakarta.

Assyauqi, M. I. (2020). MODEL PENGEMBANGAN BORG AND GALL.

Guntur, M. I. S., & Setyaningrum, W. (2021). The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills. International Journal of Interactive Mobile Technologies, 15(5), 159–173. https://doi.org/10.3991/ijim.v15i05.19037

Hui, Y. K., Hanid, M. F. A., Zakaria, M. A. Z. M., Said, M. N. H. M., & Zakaria, M. I. (2024). A Systematic Literature Review on Types of Augmented Reality (AR) Technologies and Learning Strategies for Problem-Solving. In International Journal of Learning, Teaching and Educational Research (Vol. 23, Issue 5, pp. 68–86). Society for Research and Knowledge Management. https://doi.org/10.26803/ijlter.23.5.4

Limbong, T., & Arizona Matondang, Z. (2022). Development of Flat Shape Learning Media to Improve Children’s Mathematical Understanding Using Macromedia Flash. JUKI : Jurnal Komputer Dan Informatika, 4. http://eprints.ust.ac.id/id/eprint/6

Mahendra Halim, I., Susilawati, W., & Sugilar, H. (2024). Mathematical Problem Solving Through Mobile Learning Development Based on Assemblr Edu. KnE Social Sciences. https://doi.org/10.18502/kss.v9i13.16035

Majid, N. W. A., Rafli, M., Nurjannah, N., Apriyanti, P., Iskandar, S., Nuraeni, F., Putri, H. E., Herlandy, P. B., & Azman, M. N. A. (2023). Effectiveness of Using Assemblr Edu Learning Media to Help Student Learning at School. Jurnal Penelitian Pendidikan IPA, 9(11), 9243–9249. https://doi.org/10.29303/jppipa.v9i11.5388

Maqfiroh, S. L., & Munahefi, D. N. (2022). Development of Teaching Materials of Flat Side Spaces Building Based on Problem Based Learning with Assemblr Assistance to Improve Students’ Spatial Ability. Unnes Journal of Mathematics Education, 11(3), 228–238. https://doi.org/10.15294/ujme.v11i3.60568

Maulyda, M. A., Hidayati, V. R., Rosyidah, A. N. K., & Nurmawanti, I. (2019). Problem-solving ability of primary school teachers based on Polya’s method in Mataram City. Pythagoras: Jurnal Pendidikan Matematika, 14(2), 139–149. https://doi.org/10.21831/pg.v14i2.28686

Nadzri, A. Y. N. M., Ayub, A. F. M., & Zulkifli, N. N. (2023). The Effect of Using Augmented Reality Module in Learning Geometry on Mathematics Performance among Primary Students. International Journal of Information and Education Technology, 13(9), 1478–1486. https://doi.org/10.18178/ijiet.2023.13.9.1952

Nazari, M. R., Rasooli, N. R., & Talaash, U. (2024). Quantifying the Impact of Visual Media on Mathematics Learning in Mirwais Minah Secondary School. www.openscience.uz

Nur’aeni. (2008). Teori Van hiele Dan Komunikasi Matematik (Apa, Mengapa Dan Bagaimana). Semnas Matematika Dan Pendidikan Matematika, 2–138.

Rachmiazasi Masduki, L., Prayitno, E., & Yustina Rensi Dartani, M. (2020). THE IMPLEMENTATION OF INTERACTIVE MULTIMEDIA IN IMPROVING MATHEMATICS LEARNING OUTCOMES. 11(2). http://journal.upgris.ac.id/index.php/eternal/index

Riza, A., Atika, Z., & Maira, N. (2023). Application of Augmented Reality in Geometry Learning in Increasing Student Learning Motivation. In Journal of Curriculum and Pedagogic Studies (JCPS) (Vol. 2, Issue 1). https://doi.org/https://doi.org/10.30631/jcps.v2i1.1757

Shi, L., Dong, L., Zhao, W., & Tan, D. (2023). Improving middle school students’ geometry problem solving ability through hands-on experience: An fNIRS study. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1126047

Su, Y. S., Cheng, H. W., & Lai, C. F. (2022). Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.760418

Suaib, M., & Sutriyani, W. (2024). The Effectiveness of Using Assemblr Edu Application Media Based on AR (Augmented Reality) on Understanding the Concept of Elementary School Geomatry 3D. Indonesian Journal of Education & Mathematical Science, 5(3), 190–196. https://doi.org/10.30596/ijems.v5i3.21018

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sugiyono. (2021). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta. Sulasteri,.

Sumarwati, S., Fitriyani, H., Setiaji, F. M. A., Amiruddin, M. H., & Jalil, S. A. (2020). Developing mathematics learning media based on elearning using moodle on geometry subject to improve students’ higher order thinking skills. International Journal of Interactive Mobile Technologies, 14(4), 182–191. https://doi.org/10.3991/IJIM.V14I04.12731

Wahyudin. (2024). THE APPLICATION OF TECHNOLOGY-BASED LEARNING METHODS IN MATHEMATICS EDUCATION IN TURKISH SECONDARY SCHOOLS: AN EFFECTIVENESS STUDY. GIYAT: EDUCATION SCIENCE, 1. https://ejournal.ukanus.id/index.php/giyat/

Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141




DOI: https://doi.org/10.33394/jk.v11i1.14831

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 The Author(s)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran

E-ISSN: 2442-7667

Published by LPPM Universitas Pendidikan Mandalika

Email: [email protected] 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.