Optimizing AI-Powered Music Creation Social Media to Amplify Learning Content
Abstract
This research aims to describe the orienting, implementing, and assessing aspects constructed by music teachers in optimizing AI-powered music creation social media to amplify learning content. This research used a qualitative approach with a descriptive method. Data were collected through focus group discussions (FGDs) and documentation studies. The data analysis technique used the Miles and Huberman model with the stages, 1) data collection, 2) data reduction, 3) data presentation, 4) conclusion drawing/verification. Data validity used triangulation techniques, including source and technical triangulation. The results show that, orientatively, the experience of interacting with technological advances and social dynamics has shaped the respondents' knowledge and understanding, not only on various types and functions, but also in determining the strengths, weaknesses, opportunities, and threats of the platform. Implementatively, in line with the values of music education, the integration of a platform that amplifies content into learning is used to engage students' creative dimensions where cognitive, affective, and psychomotor are bound to the ethical principles of AI use and aesthetic criteria of music. By assessment, the involvement of peer teachers and students provided an important drive in establishing effectiveness, impact, and support from stakeholders. This study recommends that the development of AI used in creation is a new challenge for music teachers in strengthening the integrity of their professionalism. The utilization of these tools and resources makes it easier for them to be creative in clarifying and emphasizing the elements of musical sound to build effective and valuable learning.
Keywords
Full Text:
PDFReferences
Araya, K. A. (2007). Teaching materials: A critical position about the role they play in the language classroom. Revista Electrónica “Actualidades Investigativas En Educación,” 7(3).
Bauer, W. I. (2014). Music learning and technology. New Directions: A Journal of Scholarship, Creativity and Leadership in Music Education, 1(1).
Bohm, N., Fischer, C. M., & Richardt, M. (2023). Evaluating AI as an Assisting Tool to Create Electronic Dance Music. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13770 LNCS, 59–65. https://doi.org/10.1007/978-3-031-35382-6_6
Boussouf, A. (2024). Question Engineering : Learning Approach in the Age of Artificial Intelligence. 01.
Campanini, A. (2023). A place for TPACK in popular music education: A review of existing literature. Journal of Popular Music Education. https://doi.org/10.1386/jpme_00108_1
Cayari, C. (2021). Popular practices for online musicking and performance: Developing creative dispositions for music education and the Internet. Journal of Popular Music Education, 5(3), 295–312.
Chang, Y. J. (2024). Enhancing music recognition using deep learning-powered source separation technology for cochlear implant users. Journal of the Acoustical Society of America, 155(3), 1694–1703. https://doi.org/10.1121/10.0025057
Cheng, C., & Xiao, Y. (2022). Construction of AI Environmental Music Education Application Model Based on Deep Learning. Journal of Environmental and Public Health, 2022(1), 6440464.
Cheng, Chaozhi, & Xiao, Y. (2022). Construction of AI Environmental Music Education Application Model Based on Deep Learning. Journal of Environmental and Public Health, 2022(1), 6440464. https://doi.org/10.1155/2022/6440464
Cipta, F., Masunah, J., & Milyartini, R. (2023). Use of ICT as a Music Teaching Material Development Tool. International Conference on Arts and Design Education (ICADE 2022), 585–597. Atlantis Press.
Cipta, Febbry, Sukmayadi, Y., Milyartini, R., Kholid, D. M., & Gunara, S. (2024). Technological Pedagogical and Content Knowledge (TPACK) Integration in Teaching Music : A Perception of High School Music Teacher. Jurnal Paedagogy, 11(2), 252. https://doi.org/10.33394/jp.v11i2.9624
Civit, M., Civit-Masot, J., Cuadrado, F., & Escalona, M. J. (2022). A systematic review of artificial intelligence-based music generation: Scope, applications, and future trends. Expert Systems with Applications, 209(July), 118190. https://doi.org/10.1016/j.eswa.2022.118190
Clark-Fookes, T. (2023). Aesthetic Approaches to Digital Pedagogy in Arts Education. International Journal of Education & the Arts. Retrieved from http://www.ijea.org/v24n8/
Clauhs, M., & Dozoretz, B. (2022). The DAW Revolution. The Routledge Companion to Creativities in Music Education, 217–227.
Clement, T. E., & Fischer, L. (2021). Audiated Annotation from the Middle Ages to the Open Web. DHQ: Digital Humanities Quarterly, 15(1).
Connor, A. M. (2020). Creative technologies: A retrospective. International Journal of Innovation, Creativity and Change, 13(6), 1–23. Retrieved from https://openrepository.aut.ac.nz/bitstream/10292/13417/2/13600_Connor_2020_E_R1.pdf
de Aguiar, V. (2024). Music and Affectivity in the Age of Artificial Intelligence. Topoi, (April). https://doi.org/10.1007/s11245-024-10050-x
Deruty, E., Grachten, M., Lattner, S., Nistal, J., & Aouameur, C. (2022). On the development and practice of ai technology for contemporary popular music production. Transactions of the International Society for Music Information Retrieval, 5(1), 35–50.
Feuerriegel, S., Hartmann, J., Janiesch, C., & Zschech, P. (2024). Generative AI. Business and Information Systems Engineering, 66(1), 111–126. https://doi.org/10.1007/s12599-023-00834-7
Gardner, H. E. (2000). Intelligence reframed: Multiple intelligences for the 21st century. Hachette Uk.
George, A. S. (2023). Preparing Students for an AI-Driven World: Rethinking Curriculum and Pedagogy in the Age of Artificial Intelligence. Partners Universal Innovative Research Publication, 1(2), 112–136. https://doi.org/10.5281/zenodo.10245675
George, W. K. (2023). Pedagogy for implementation of TVET curriculum for the digital world. Applications of Neuromarketing in the Metaverse, pp. 117–136. https://doi.org/10.4018/978-1-6684-8150-9.ch009
Gilbert, A. D. (2016). The Framework for 21st Century Learning: A first-rate foundation for music education assessment and teacher evaluation. Arts Education Policy Review, 117(1), 13–18.
Gordon, E. E. (1980). Learning Sequences In Music : Skill, Content, And Patterns. Chicago: GIA Publications Inc.
Gouzouasis, P. (2021). Music audiation: A comparison of the music abilities of kindergarten children of various ethnic backgrounds. Visions of Research in Music Education, 16(4), 21.
Guo, M. (2020). Ecology-focused aesthetic music education as a foundation of the sustainable development culture. Interdisciplinary Science Reviews, 45(4), 564–580. https://doi.org/10.1080/03080188.2020.1820154
Hargreaves, D. (1995). The developmental psychology of music. In G. Spruce (Ed.), Teaching Music (1st ed., p. 14). London: Routledge.
Hernandez-Olivan, C., & Beltran, J. R. (2022). Music composition with deep learning: A review. Advances in Speech and Music Technology: Computational Aspects and Applications, 25–50.
Herremans, D. (2020). The emergence of deep learning: new opportunities for music and audio technologies. Neural Computing and Applications, Vol. 32, pp. 913–914. https://doi.org/10.1007/s00521-019-04166-0
Holland, S. (2013). Artificial intelligence in music education: A critical review. Readings in Music and Artificial Intelligence, 239–274. https://doi.org/10.4324/9780203059746-18
Koehler, M., & Mishra, P. (2009). What is technological pedagogical content knowledge (TPACK)? Contemporary Issues in Technology and Teacher Education, 9(1), 60–70.
Kostek, B. (2019). Music information retrieval—The impact of technology, crowdsourcing, big data, and the cloud in art. Journal of the Acoustical Society of America, 146(2946–2946).
Kwiecień, J., Skrzyński, P., Chmiel, W., Dąbrowski, A., Szadkowski, B., & Pluta, M. (2024). Technical, Musical, and Legal Aspects of an AI-Aided Algorithmic Music Production System. Applied Sciences, 14(9), 3541.
Leonard, J., Cadoz, C., Castagné, N., Florens, J. L., & Luciani, A. (2013). A virtual reality platform for musical creation: GENESIS-RT. In Sound, Music, and Motion: 10th International Symposium, CMMR 2013, 346–371. Marseille, France: Springer International Publishing.
Matsunobu, K. (2023). Discussing a methodology for researching the long-term impact of music education: Drawing on learners’ memories and self-accounts. Research Studies in Music Education, 45(2), 229–244.
Miles, M. B., Huberman, A. M., & Saldana, J. (2014). Qualitative Data Analysis, A Methods Sourcebook (3rd ed.). Sage Pub.
Mishra, P. (2023). TPACK in the age of ChatGPT and Generative AI. Journal of Digital Learning in Teacher Education, 39(4), 235–251. https://doi.org/10.1080/21532974.2023.2247480
Moleong, L. J. (2010). Metodologi Penelitian Kualitatif. Bandung: Remaja Rosdakarya.
Nicholls, S., Cunningham, S., & Picking, R. (2018). Collaborative artificial intelligence in music production. In Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 1–4.
Opfer, V. D., Pedder, D. G., & Lavicza, Z. (2011). The role of teachers’ orientation to learning in professional development and change: A national study of teachers in England. Teaching and Teacher Education, 27(2), 443–453.
Ramirez, R. (2018). Enhancing music learning with smart technologies. ACM International Conference Proceeding Series. https://doi.org/10.1145/3212721.3212886
Saarikallio, S., Nieminen, S., & Brattico, E. (2013). Affective reactions to musical stimuli reflect emotional use of music in everyday life. Musicae Scientiae, 17(1), 27–39. https://doi.org/10.1177/1029864912462381
Schüler, N. (2021). Modern approaches to teaching sight singing and ear training. Facta Universitatis, Series: Visual Arts and Music, 083–092.
Seashore, C. E. (2024). Why we love music. HOLISTENCE PUBLICATIONS.
Sheng, N., Fang, Y., Shao, Y., Alterman, V., & Wang, M. (2022). The impacts of digital technologies on successful aging in non-work and work domains: An organizing taxonomy. Work, Aging and Retirement, 8(2), 198–207.
Soysal, F., & Yürümez, E. (2020). Notation of nonmetric structures. Rast Müzikoloji Dergisi, 7(3), 2257–2265.
Takemura, A. (2012). The rising need of technologists in the core creative team of advertising agencies. Regional Studies, 36(3), 245–262. Retrieved from https://www.diva-portal.org/smash/get/diva2:531683/FULLTEXT04.pdf
Thompson, W. F., Bullot, N. J., & Margulis, E. H. (2023). The psychological basis of music appreciation: Structure, self, source. Psychological Review, 130(1), 260.
Toscher, B. (2021). Resource integration, value co-creation, and service-dominant logic in music marketing: the case of the TikTok platform. International Journal of Music Business Research, 10(1), 33–50.
Tovey, D. F. (2013). The forms of music. Read Books Ltd.
Verma, S. (2021). Artificial intelligence and music: History and the future perceptive. International Journal of Applied Research, 7(2), 272–275.
Waddell, G., & Williamon, A. (2019). Technology use and attitudes in music learning. Frontiers in ICT, 6(11). https://doi.org/10.3389/fict.2019.00011
Zhao, T. (2021). Creative idea generation method based on deep learning technology. International Journal of Technology and Design Education, 31(2), 421–440. https://doi.org/10.1007/s10798-019-09556-y
Zheng, Y. (2020). The use of deep learning algorithm and digital media art in all-media intelligent electronic music system. PLoS ONE, 15(10). https://doi.org/10.1371/journal.pone.0240492
Zulić, H. (2019). How AI can change/improve/influence music composition, performance and education: three case studies. INSAM Journal of Contemporary Music, Art and Technology, (2), 100-114.
DOI: https://doi.org/10.33394/jk.v10i3.12332
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran
E-ISSN: 2442-7667
Published by LPPM Universitas Pendidikan Mandalika
Email: [email protected]
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.