Development of A Career Understanding Application for Elementary School Students Based on Augmented Reality

Maryam Rahim, Wenny Hulukati, Salim Korompot, Tuti Wantu, Mohamad Awal Lakadjo

Abstract


This research aims to develop an augmented reality-based career understanding of media for elementary school students. The research and development procedure consists of 7 steps out of 10 main steps, namely: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) product/design revision, (6) products trial, (7) product revisions. Data were collected using a questionnaire consisting of (1) an expert validation questionnaire (guidance and counseling media expert, career guidance and counseling expert, Indonesian language expert), and (2) a small group trial questionnaire (elementary school teachers). Data analysis uses qualitative analysis to analyze data from expert validation and small group trials distributed through the instrument. The research results show that the research product in the form of augmented reality-based career understanding media containing content from 17 professional fields is suitable for use to improve elementary school students' career understanding, considering that this product has been validated through expert validation and small group trials. The implications of the results of this study emphasize the importance of career understanding in elementary schools, to shape children's future aspirations based on augmented reality (AR) as an interactive media for career guidance services in schools, thereby increasing students' interest in various job professions that change career guidance service methods to be more modern as well as developing students' technological competencies in facing the digital era as part of Generation Z and Alpha. Practically, guidance and counseling teachers can improve students' understanding of various professions through AR technology that facilitates understanding of the duties and responsibilities of job professions, schools can also integrate this application into a technology-based curriculum, encourage project-based learning, and inspire students' creativity and innovation in exploring and designing future careers.

Keywords


Augmented Reality; Career Understanding; Media.

Full Text:

PDF

References


Allen, A. H., Jones, G. D., Baker, S. B., & Martinez, R. R. (2019). Effect of a Curriculum Unit to Enhance Career and College Readiness Self-Efficacy of Fourth-Grade Students. Professional School Counseling, 23(1), 2156759X1988681. https://doi.org/10.1177/2156759x19886815

Berns, R. M. (2010). Child, Family, School, Community: Socialization and Support. In Wadsworth Cengage Learning (8th ed.). Cengage Learning.

Blackhurst, A. E., Auger, R. W., & Wahl, K. H. (2003). Children’s Perceptions of Vocational Preparation Requirements. In Professional School Counseling (Vol. 7, Issue 2, pp. 59–67). American School Counselor Assn.

Buchner, J., & Kerres, M. (2023). Media comparison studies dominate comparative research on augmented reality in education. Computers and Education, 195(November 2022), 104711. https://doi.org/10.1016/j.compedu.2022.104711

Cheng, K. H. (2017). Exploring Parents’ Conceptions of Augmented Reality Learning and Approaches to Learning by Augmented Reality with Their Children. Journal of Educational Computing Research, 55(6), 820–843. https://doi.org/10.1177/0735633116686082

Curry, J. R., & Milsom, A. (2017). Career and College Readiness Counseling in P-12 Schools (2nd ed.). Springer Publishing Company, LLC.

Dirjen GTK. (2016). Panduan Operasional Penyelenggaraan Bimbingan dan Konseling Sekolah Dasar. Direktorat Jenderal Guru dan Tenaga Kependidikan, Kementerian Pendidikan dan Kebudayaan.

Dubé, A. K., & Wen, R. (2022). Identification and evaluation of technology trends in K-12 education from 2011 to 2021. Education and Information Technologies, 27(2), 1929–1958. https://doi.org/10.1007/s10639-021-10689-8

Dugger, S. M. (2016). Foundations of Career Counseling: A Case-Based Approach. Pearson Education, Inc.

Ebert, E. S., & Culyer, R. C. (2011). School: An Introduction to Education (2nd ed.). Cengage Learning.

Fathullah, F., Rahim, M., Korompot, S., & Smith, M. Bin. (2022). Prototype Aplikasi Identifikasi karir Berbasis Android Berdasarkan Teori Holland sebagai Media Bimbingan dan Konseling Karir untuk Siswa Sekolah Menengah Atas. PEDAGOGIKA, 13(Nomor 1), 71–83. https://doi.org/https://doi.org/10.37411/pedagogika.v13i1.1236

Gómez‐Rios, M. D., Paredes‐Velasco, M., Hernández‐Beleño, R. D., & Fuentes‐Pinargote, J. A. (2022). Analysis ofemotions in the use ofaugmented reality technologies in education: A systematic review. Computer Applications in Engineering Education, 31(1), 216–234. https://doi.org/https://doi.org/10.1002/cae.22593

Gysbers, N. C. (2013). Career-Ready Students: A Goal of Comprehensive School Counseling Programs. The Career Development Quarterly, 61(3), 283–288. https://doi.org/https://doi.org/10.1002/j.2161-0045.2013.00057.x

Hamim, D., Nurlaily, L., & Nugroho, A. N. R. R. (2016). Yokom (Yogya Komik): Inovasi Komik Interaktif Berbasis Augmented Reality sebagai Media Pengenalan Kebudayaan Yogyakarta Bagi Siswa Sekolah Dasar. Jurnal PENA, 3(2), 536–545. https://journal.unismuh.ac.id/index.php/pena/article/view/1005

Hirschi, A. (2018). The Fourth Industrial Revolution: Issues and Implications for Career Research and Practice. The Career Development Quarterly, 66(3), 192–204. https://doi.org/https://doi.org/10.1002/cdq.12142

Holland, M. M. (2015). College for All and Community College for None: Stigma in High-Achieving High Schools. Teachers College Record, 117(5), 1–52. https://doi.org/10.1177/016146811511700502

Hsu, T. C. (2017). Learning English with Augmented Reality: Do learning styles matter? Computers and Education, 106, 137–149. https://doi.org/10.1016/j.compedu.2016.12.007

Hulukati, W., Puluhulawa, M., Manangin, A. S. D., Rahim, M., & Djibran, M. R. (2019). The Development of Learning Motivation Video as Guidance and Counseling Media for Senior High School (Equivalent) Students. Journal of Physics: Conference Series, 1387(012129), 1–8. https://doi.org/10.1088/1742-6596/1387/1/012129

Hulukati, W., Rahim, M., Usman, I., Wantu, T., & Pratama, I. (2024). Pocketbook Media for Career Development of Artistic Working Environment. British Journal of Global Ecology and Sustainable Development, 24(SE-Articles), 102–112. https://www.journalzone.org/index.php/bjgesd/article/view/478

Johnson, L. S. (2000). The Relevance of School to Career: A Study in Student Awareness. Journal of Career Development, 26(4), 263–276. https://doi.org/10.1177/089484530002600403

Knight, J. L. (2015). Preparing Elementary School Counselors to Promote Career Development: Recommendations for School Counselor Education Programs. Journal of Career Development, 42(2), 75–85. https://doi.org/10.1177/0894845314533745

Lent, R. W. (2018). Future of work in the digital world: Preparing for instability and opportunity. In The Career Development Quarterly (Vol. 66, Issue 3, pp. 205–219). Wiley-Blackwell Publishing Ltd. https://doi.org/10.1002/cdq.12143

Mahr, D., Heller, J., & de Ruyter, K. (2023). Augmented reality (AR): The blurring of reality in human-computer interaction. Computers in Human Behavior, 145, 107755. https://doi.org/https://doi.org/10.1016/j.chb.2023.107755

Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. (2013). Mobile Augmented Reality: The Potential for Education. Procedia - Social and Behavioral Sciences, 103, 657–664. https://doi.org/10.1016/j.sbspro.2013.10.385

Permana, R., Eka Praja Wiyata Mandala, Dewi Eka Putri, & Musli Yanto. (2022). Penerapan Teknologi Augmented Reality dan Virtual Reality dalam Peningkatan Pembelajaran Siswa Sekolah Dasar. Majalah Ilmiah UPI YPTK, 29(1), 7–12. https://doi.org/10.35134/jmi.v29i1.90

Ponners, P. J., & Piller, Y. (2019). Investigating the Impact of Augmented Reality on Elementary Students’ Mental Model of Scientists. TechTrends, 63(1), 33–40. https://doi.org/10.1007/s11528-018-0366-6

Porfeli, E. J., & Lee, B. (2012). Career development during childhood and adolescence. New Directions for Youth Development, 2012(134), 7,11-22. https://doi.org/10.1002/yd.20011

Radu, I., Huang, X., Kestin, G., & Schneider, B. (2023). How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Computers & Education: X Reality, 2(November 2022), 100011. https://doi.org/10.1016/j.cexr.2023.100011

Rahim, M., Hulukati, W., & Alwi, N. M. (2023). Career Pocketbook: A Media to Improve Primary School Students’ Career Understanding. Jurnal Kajian Bimbingan Dan Konseling, 8(1), 59–68. https://doi.org/https://doi.org/10.17977/um001v8i12023p59-68

Rahim, M., Hulukati, W., & Madina, R. (2021). Bimbingan Karir bagi Anak Usia Dini. Jambura Guidance and Counseling Journal, 2(2), 93–100. https://doi.org/https://doi.org/10.37411/jgcj.v2i2.791

Rojewski, J. W. (2021). Promoting the Career Development of Children and Adolescents in the Twenty‐First Century. In S. D. Brown & R. W. Lent (Eds.), Career Development and Counseling: Putting Theory and Research to Work (3rd ed., pp. 818–855). John Wiley & Sons Inc.

Singaravelu, G. (2022). Augmented Reality: A Boon for the Teaching and Learning Process. In P. Kaliraj & T. Devi (Eds.), Innovating with Augmented Reality: Applications in Education and Industry (pp. 71–98). CRC Press.

Sugiyono. (2019). Metode Penelitian Pendidikan: Kuantitatif, Kualitatif, Kombinasi, R&D, dan Penelitian Tindakan (3rd ed.). Alfabeta.

Tacgin, Z. (2020). Virtual Augmented Reality: An Educational Handbook. Cambridge Scholars Publishing.

Wantu, T., Rahim, M., Arwildayanto, Idris, I., Alwi, N. M., Lakadjo, M. A., & Dunggio, M. (2023). Self-Management Technical Modules As Personal Guidance and Counseling Media For High School Students. Jurnal Pedagogi Dan Pembelajaran, 6(3), 365–372. https://doi.org/10.23887/jp2.v6i3.67703

Welde, A. M. J., Bernes, K. B., Gunn, T. M., & Ross, S. A. (2016). Career Education at the Elementary School Level: Student and Intern Teacher Perspectives. Journal of Career Development, 43(5), 426–446. https://doi.org/10.1177/0894845316633524

Zunker, V. G. (2016). Career Counseling: A Holistic Approach (9th ed.). Cengage Learning.




DOI: https://doi.org/10.33394/jk.v10i3.12186

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 The Author(s)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran

E-ISSN: 2442-7667

Published by LPPM Universitas Pendidikan Mandalika

Email: [email protected] 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.