Development of Media Game on Acid-Base Material and Its Effect on Self-Regulated Learning

Ikfisani Yuniar Rifki, Achmad Lutfi

Abstract


This study aimed to obtain an Android-based chemistry racing challenge game as a learning media for acid-base materials that are valid, practical, and effective to facilitate students' self-regulated learning. The research method used is research and development (R&D). The instruments used are validation sheets, student response questionnaire sheets, self-regulated learning questionnaire sheets, and test question sheets. The research subjects were 18 students of SMA Muhammadiyah 2 Sidoarjo. The validation results get a score mode of ≥ 3 with a good category. The practicality test scored ≥ 61% for each goal with a very practical category. The effectiveness of games as learning media is seen from student learning outcomes and self-regulated learning. The classical completeness achieved is 61%, and students' self-regulated learning achieved  ≥ 80.1% with a very good category. Thus, it can be concluded that the Chemistry Racing Challenge game is valid, practical and effective as a game learning media.

Keywords


Learning Media, acid-base, self-regulated learning, chemistry racing challenge

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References


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DOI: https://doi.org/10.33394/j-ps.v10i1.4764

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