Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran Matematika di SMKN 1 Praya Tengah

Mahdi Putra Jaya

Abstract


This study aims to increase students' motivation to learn mathematics on the subject of circles through the application of a team games tournament (TGT) type of cooperative learning model. This research is a classroom action research which consists of two cycles and each of them consists of four main activities, namely planning, action, observation, and reflection in an interrelated spiral. The subjects of this study were students of class X Accounting at SMKN 1 Praya Tengah, totaling 32 people. Data collection instruments in the form of questionnaires and observations as well. While the data analysis technique used descriptive analysis. The results of this study indicate that students' learning motivation on the subject of the circle has increased from cycle I to cycle II. The attention aspect of the first cycle at the first meeting was 18.75%, the second meeting was 56.25%, in the second cycle 81.25%. The tenacity aspect of the first cycle of the first meeting was 12.50%, the second meeting was 50%, the second cycle was 75%. Aspects of perseverance in the first cycle of the first meeting 25%, at the second meeting 56.25%, the second cycle 87.5%. The interest aspect of the first cycle of the first meeting is 6.25%, the second meeting is 43.75%, the second cycle is 75%. The courage aspect of the first cycle of the first meeting was 18.75%, and the first cycle of the second meeting was 56.25%, the second cycle was 81.25%. The results of the motivation questionnaire in the first cycle of the first meeting were 50.42%, in the first cycle the second meeting was 80.42% and increased in the second cycle to 92.92%. So it can be concluded that cooperative learning of the type of teams games tournament (TGT) can increase students' learning motivation on the subject of circles in class X Accounting at SMKN 1 Praya Tengah.

Keywords


Learning Motivation, Cooperative Learning, Teams Games Tournament

References


A’yuningsih, D., Suardana, I., & Suwenten, I. (2017). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAMS GAMES TOURNAMENT) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK. Jurnal Pendidikan Kimia Indonesia, 1(2), 37-47. doi:http://dx.doi.org/10.23887/jpk.v1i2.12810

Asni, H. (2017). Upaya Meningkatkan Aktivitas dan Hasil Belajar Peserta Didik Melalui Penerapan Pendekatan Cooperative Learning Tipe Jigsaw di Kelas III-A SD Negeri 2 Cakrangeara. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran, 3(2). doi:https://doi.org/10.33394/jk.v3i2.567

Fajuri, F. (2019). Penerapan Pendekatan Cooperative Learning Tipe Jigsaw dalam Upaya Meningkatkan Aktivitas dan Hasil Belajar Peserta Didik Kelas I SD Negeri 27 Ampenan. Jurnal Paedagogy, 6(1), 20-26. doi:https://doi.org/10.33394/jp.v6i1.2526

Harahap, Putri Nia Aulia. (2015). Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Dapat Meningkatkan Motivasi dan Kemampuan Kognitif Siswa pada Pokok Bahasan Segitiga dan Segiempat Dikelas VII-3 SMPN 8 Padangsidimpuan”, Skripsi Padangsidimpuan: IAIN Padangsidimpuan.

Nashirotun, B. (2020). Peningkatan Aktivitas dan Hasil Belajar Siswa dengan Metode Jigsaw dan Media Tubuh Manusia pada Pembelajaran IPA di MTs. Negeri 4 Klaten Jawa Tengah. Jurnal Paedagogy, 7(4), 402-407. doi:https://doi.org/10.33394/jp.v7i4.2945

Nirta, I. (2019). Upaya Meningkatkan Aktivitas dan Hasil Belajar Peserta Didik Kelas IV SD Negeri 14 Cakranegara Melalui Penerapan Pendekatan Cooperative Learning Tipe Jigsaw. Jurnal Paedagogy, 6(1), 8-13. doi:https://doi.org/10.33394/jp.v6i1.2524

Oemar Hamalik. (2011). Kurikulum dan Pembelajaran. Jakarta: Bumi Aksara.

Pratini, P. (2015). Upaya Meningkatkan Aktivitas dan Hasil Belajar PKn Siswa Kelas VIII-B SMPN 18 Mataram Melalui Penerapan Pendekatan Cooperative Learning Tipe Jigsaw. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran, 1(2). doi:https://doi.org/10.33394/jk.v1i2.417

Rachmat, A. (2021). Penerapan Pembelajaran Kooperatif Tipe Think Pair Share pada Mata Pelajaran PPKN untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa di SMK Negeri 4 GOWA. Jurnal Paedagogy, 8(1), 93-104. doi:https://doi.org/10.33394/jp.v8i1.3279

Rukiah Purnama Sari. (2013). “Pengaruh Penerapan Model Pembelajaran Teams Games Tournament (TGT) Terhadap Kreaktivitas Belajar Matematika Siswa pada Materi Kubus dan Balok Di Kelas VIII SMPN 2 Padangsidimpuan”. Skripsi Padangsidimpuan: IAIN Padangsidimpuan.

Saufi, I., & Rizka, M. (2021). Analisis Pengaruh Media Pembelajaran Film Dokumenter Terhadap Motivasi Belajar Siswa. Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran, 6(1), 55-59. doi:https://doi.org/10.33394/jtp.v6i1.3626

Suryani, E. (2018). Meningkatkan Hasil Belajar Ekonomi Melalui Pembelajaran Kooperatif Metode Think Pair Share pada Siswa Kelas XI SMA Negeri 3 Mataram. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran, 4(2), 141-150. doi:https://doi.org/10.33394/jk.v4i2.1122




DOI: https://doi.org/10.33394/jp.v9i1.4558

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Mahdi Putra Jaya

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Paedagogy

ISSN: 2722-4627 (Online)

Published by Fakultas Ilmu Pendidikan dan Psikologi (FIPP)

Universitas Pendidikan Mandalika (UNDIKMA)

Email: [email protected]

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.