Development of Augmented Reality-Based Learning Media to Enhance Students' Understanding of Diversity Values in Civic Education
DOI:
https://doi.org/10.33394/jp.v13i3.21406Keywords:
Augmented Reality, Learning Media, Unity in Diversity, Student UnderstandingAbstract
This study aims to develop an Augmented Reality (AR)-based learning media for Civic Education and evaluate its effectiveness in improving seventh-grade students’ understanding of diversity within the context of Bhinneka Tunggal Ika (Unity in Diversity). The study employed a Research and Development (R&D) approach based on the Borg and Gall model, implemented up to the seventh stage (Operational Product Revision). Data were collected through learning achievement tests, questionnaires, and classroom observations. Qualitative data were analyzed descriptively, while quantitative data were analyzed using descriptive statistics, validity and reliability testing, a paired-samples t-test, and normalized gain (N-gain) analysis. The findings indicate that the development of the AR-based learning media was motivated by the abstract nature of diversity-related learning, which resulted in approximately 70% of students failing to achieve the minimum learning mastery standard. The developed media incorporates marker-based AR features, three-dimensional (3D) representations of Indonesia’s cultural diversity, interactive quizzes, and a glossary. The effectiveness evaluation demonstrated a substantial improvement in students’ learning achievement, with the mean score increasing from 35.19 on the pretest to 94.21 on the posttest. The paired-samples t-test further confirmed that the improvement was statistically significant (p < 0.001). In addition, students rated the media positively, with an overall acceptance score of 70.5%, indicating good usability and attractiveness. These findings suggest that the AR-based learning media is valid, practical, and effective in enhancing students’ understanding of diversity while supporting Civic Education learning grounded in the values of Bhinneka Tunggal Ika.
References
Alabi, M. (2024). Visual Learning : The Power of Visual Aids and Multimedia.
Azuma, R. (2021). Recent advances in P53. IEEE Computer Graphics and Applications, 11(2), 1–4. https://doi.org/10.3390/biom11020211
Cerovac, M., & Keane, T. (2024). Early insights into Piaget’s cognitive development model through the lens of the Technologies curriculum. International Journal of Technology and Design Education, 35(1), 61–81. https://doi.org/10.1007/s10798-024-09906-5
Faria, A. (2024). Augmented reality and teaching strategies in the study of volcanism in elementary and secondary schools. Journal of New Approaches in Educational Research, 13(1). https://doi.org/10.1007/s44322-024-00018-5
Febrino Mudri, D., H.A Mooduto, & Afyenni, R. (2021). Augmented Reality Perakitan Komputer. JITSI : Jurnal Ilmiah Teknologi Sistem Informasi, 2(1), 13–20. https://doi.org/10.30630/jitsi.2.1.29
Feldman, D. H. (2004). Piaget’s stages: The unfinished symphony of cognitive development. New Ideas in Psychology, 22(3 SPEC. ISS.), 175–231. https://doi.org/10.1016/j.newideapsych.2004.11.005
Ferrari, E., Teijón, P. H., & Ruiz, C. (2024). Unlocking the cosmos: evaluating the efficacy of augmented reality in secondary education astronomy instruction. Journal of New Approaches in Educational Research, 13(8). https://doi.org/10.1007/S44322-024-00007-8
Koumpouros, Y. (2024). Revealing the true potential and prospects of augmented reality in education. Smart Learning Environments, 0. https://doi.org/10.1186/s40561-023-00288-0
Mesra, R. (2023). Research & Development Dalam Pendidikan. In Https://Doi.Org/10.31219/Osf.Io/D6Wck.
Michel-Acosta, P., Pepín-Ubrí, J., & Chaljub-Hasbún, J. (2024). Augmented reality about Tropical Cyclones in the Dominican Republic: evaluation of learning and cognitive load. Journal of New Approaches in Educational Research, 13(1). https://doi.org/10.1007/s44322-024-00020-x
Moisiu, U. A. (2024). Globalization and Education : Exploring the Exchange of Ideas , Values , and Traditions in Promoting Cultural Understanding and Global Citizenship Eneida Zalli. 11(1), 55–62. https://doi.org/10.56345/ijrdv11n1s109
Ruhama, U., Yulian, R., & Rangkuti, Z. (2025). Blended Learning in the Digital Age: Integrating Augmented Reality (AR) and Gamification for Effective Teaching. International Journal of Innovation and Thinking, 2(1), 51-65.
Siki, I. M., & Leba, I. H. (2025). Effectiveness of Augmented Reality-Based Learning Media Towards Elementary School Students' Understanding of Concepts in Science: Systematic Literature Review. AR-RIAYAH: Jurnal Pendidikan Dasar, 9(1), 15-26.
Timotheou, S., Miliou, O., & Dimitriadis, Y. (2023). Impacts of digital technologies on education and factors influencing schools ’ digital capacity and transformation : In Education and Information Technologies (Vol. 28, Issue 6). Springer US. https://doi.org/10.1007/s10639-022-11431-8
Yadav, N. (2024). The Impact of Digital Learning on Education. International Journal of Multidisciplinary Research in Arts, Science and Technology, 2(1), 24–34.
Zhang, S., & Yao, Z. (2025). The challenge of the application of augmented reality in science education in China: a systematic review. Disciplinary and Interdisciplinary Science Education Research, 7(1), 1–13. https://doi.org/10.1186/s43031-025-00123-1
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2026 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities tacitly or explicitly of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
Authors who publish with Jurnal Paedagogy agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Licensing for Data Publication
-
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)








