The Development Of React Strategy-Oriented Learning Media on Specialization Mathematics For 12th-Grade SMAN 1 Kembangbahu
Abstract
Keywords
Full Text:
PDFReferences
Andry, J., & Stefanus, M. (2020). Pengembangan Aplikasi E-learning Berbasis Web Menggunakan Model Waterfall Pada SMK Strada 2 Jakarta. Jurnal Fasilkom, 10(1), 1–10. https://doi.org/10.37859/jf.v10i1.1878
Arisa, V., & Yarman. (2021). PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS MODEL PEMBELAJARAN REACT PADA POKOK BAHASAN TRANSFORMASI UNTUK PESERTA DIDIK KELAS IX SMP. Jurnal Edukasi Dan Penelitian Matematika, 10(2), 24–27.
Engelbrecht, J., Llinares, S., & Borba, M. C. (2020). Transformation of the mathematics classroom with the internet. ZDM - Mathematics Education, 52(5), 825–841. https://doi.org/10.1007/s11858-020-01176-4
Faulinda, E. N., & Ni’mal, ‘Abdu Aghni Rizqi. (2020). Kesiapan Pendidikan Indonesia Menghadapi era society 5.0. Edcomtech : Jurnal Kajian Teknologi Pendidikan, 5(1), 61–66.
Harmin, A. A., Darwis, Z., & Budi, S. (2020). Pengaruh Strategi REACT (Relating, Experiencing, Applying, Cooperating, Transfering) Terhadap Hasil Belajar Peserta Didik Pada Materi Asam Dan Basa. Jurnal Riset Pendidikan Kimia (JRPK), 10(1), 34–38. https://doi.org/https://doi.org/10.21009/JRPK.101.05
Lin, K. Y., Yu, K. C., Hsiao, H. S., Chang, Y. S., & Chien, Y. H. (2020). Effects of web-based versus classroom-based STEM learning environments on the development of collaborative problem-solving skills in junior high school students. International Journal of Technology and Design Education, 30(1), 21–34. https://doi.org/10.1007/s10798-018-9488-6
Musyadad, M. A., & Avip, B. (2020). Application of react (relating, experiencing, applying, cooperating, transferring) strategy to improve mathematical communication ability of junior high school students. Journal of Physics: Conference Series, 1521(3). https://doi.org/10.1088/1742-6596/1521/3/032048
OECD. (2019). What Students Know and Can Do. PISA 2009 at a Glance, I. https://doi.org/10.1787/g222d18af-en
Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. Journal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012040
Setiawan, G. (2020). Digitalisasi Pendidikan di Tengah Pandemi Covid-19 Halaman 1 - Kompasiana.com. https://www.kompasiana.com/gilangswn25/5ef341bcd541df1cc64b6d22/digitalisasi-pendidikan-ditengah-pandemi-covid-19
Utami, H. C. W., Hidayah, N., & Fitri, A. (2016). Pengembangan Lks Berbasis React. Jurnal Ilmiah Pendidikan Matematika, 4(1), 47–54.
Widada, W., Herawaty, D., Mundana, P., Agustina, M., Putri, F. R., Anggoro, A. F. D., Wahyuni, S., Yati, M., Fadila, A., Utami, Handayani Catur Wahyu., Hidayah, N., Fitri, A., Sari, D. P., Darhim, Salas-Rueda, R. A. R. D., Salas-Rueda, É. P., Salas-Rueda, R. A. R. D., Saienko, N., Lavrysh, Y., Rachmawati, A. D., Baiduri, … Wanabuliandari, S. (2020). The REACT strategy and discovery learning to improve mathematical problem solving ability. Journal of Physics: Conference Series, 4(1), 5637–5647. https://doi.org/10.1088/1742-6596/1318/1/012081
Yamin, M. R., & Karmila, K. (2020). Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Cartoon dalam Pembelajaran IPA pada Materi Lingkungan Kelas III SD. Biology Teaching and Learning, 2(2), 159–170. https://doi.org/10.35580/btl.v2i2.12307
Yunika, E., Iriani, T., & Saleh, R. (2020). P-44 Pengembangan Media Video Tutorial Berbasis Animasi Menggunakan 4d Untuk Mata Kuliah Praktik Batu Beton The Development Of Animation Based Video Tutorial. 299–306.
DOI: https://doi.org/10.33394/jtp.v8i2.6235
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Dhini Marliyanti, Marianus Subandowo, Hary Karyono

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This Journal has been Indexed by:
Jurnal Teknologi Pendidikan
ISSN: 2656-1417 (Online)
ISSN: 2503-0620 (Print)
Published by Program Studi Teknologi Pendidikan, FIPP
Universitas Pendidikan Mandalika
Email: [email protected]
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.