Introduksi Sistem Aplikasi STUNNING bagi MGMP di Lingkungan Dinas Pendidikan Provinsi Jawa Timur

Bambang Hariadi, Edo Yonatan Koentjoro, Pradita Maulidya Effendi, Erwin Soetomo, Julianto Lemantara, M.J. Dewiyani Sunarto

Abstract


This community service activity aims to introduce STUNNING as a tool for evaluating high school student learning-based information technology. The method for implementing this service activity uses seminars, which are part of a series with the Opening of the 2023 Matching Fund Activities at Dinamika University. This activity was attended by 45 participants from subject teachers who were members of the MGMP administrators within the East Java Provincial Education Office and attended by several media crews, including D'Media, BTV, MNCTV, Merro, and Analisapost.com. The evaluation instrument for this activity uses a questionnaire, which is then analyzed descriptively. The results of this service show that the introduction of the STUNNING application system has been successfully implemented and can achieve the stated goals. Participants seemed enthusiastic and welcomed the presence of STUNNING to evaluate learning for high school students. This is also reinforced by the results of the participant questionnaire, which shows an average score of 3.63 from a range of 1-4 scores.

Keywords


Learning evaluation; STUNNING; Information Technology.

References


Anam, A. K., Rumiati, A. T., & Ratnasari, V. (2020). Klasterisasi Mutu Pendidikan SMA di Indonesia dan Analisis Pola Hubungan Antar Standar Nasional Pendidikan pada Masing-Masing Klaster Menggunakan SEM-PLS. Jurnal Sains dan Seni ITS, 9(2), 208-215. Diambil kembali dari https://ejurnal.its.ac.id/index.php/sains_seni/article/viewFile/58212/6450

Arikunto, S. (2002). Prosedur Penelitian: Suatu Pendekatan Penelitian. Jakarta: Rineka Cipta.

Asmiyunda, H., Sanova, A., & Ekaputra, F. (2023). Pelatihan Pemanfaatan Aplikasi Platform Open Course Berbasis Moodle Dalam Mengelola Pembelajaran Daring. Jurnal Pengabdian UNDIKMA, 4(2), 362-370.

Ellis, R. K. (2009). Field Guide to Learning Management Systems,. ASTD: Learning Circuits.

Hariadi, B., & Sunarto, M. D. (2023). The Development of Scientific Hybrid Learning Model by Using the BRILIAN Application for the Science Field. Indonesian Research Journal in Education (IRJE), 7(1), 6-22.

Hariadi, B., Efendi, P. M., & Koentjoro, E. Y. (2023, 5 23). Kedaireka. Diambil kembali dari Proposal Pengajuan Matching Fund: https://kedaireka.id/matchingfund/complete-proposal?type=TENDER&id=6436&fund_id=12827

Hariadi, B., Jatmiko, B., Sunarto, M. D., Prahani, B. K., Amelia, T., Sagirani, T., & Lemantara, J. (2022). Higher Order Thinking Skills Based Learning Outcomes Improvement with Blended Web Mobile Learning Model. International Journal of Instruction, 15(2), 565-678.

Hwang, K., & Chen, M. (2017). Big-Data Analytics for Cloud, IoT and Cognitive Computing. Hoboken, NJ: John Wiley & Sons.

Permatasari, A. (2014). Pengelolaan Evaluasi Hasil Belajar Peserta Didik Secara Online. Manajemen Pendidikan, 24(3), 260-265.

Prihastuti, I., Widodo, A., Liliasari, & Riandi. (2020). Profil Kompetensi Guru dalam Merancang, Melaksanakan dan Menilai Pembelajaran Berfikir Kritis. Seminar Nasional Pendidikan: Transformasi Pendidikan Sebagai Upaya Mewujudkan Sustainable (hal. 667-679). Majalengka: FKIP UNMA.

Puspitasari, Y., & Hasanah, N. (2019). Pengaruh Aktivitas Belajar dan Nilai Ujian Nasional terhadap Hasil Belajar Matematika Siswa Kelas X Manurul Fata Tahun Pelajaran 2017/2018. EDUSAINTEK: Jurnal Pendidikan Sains dan Teknologi, 6(1), 34-43.

Raharja, S., Prasojo, L. D., & Nugroho, A. A. (2010). Model Pembelajaran Berbasis LMS (Learning Management System) dengan Pengembangan Software Moodle (Modular Object-Oriented Dynamic Learning Environment) di SMAN Kota Yogyakarta Daerah Istimewa Yogyakarta. Yogyakarta: Universitas Negeri Yogyakarta.

Rahman, A. A., & Narsyah, C. (2019). Evaluasi Pembelajaran. Ponorogo: Uwais Inspiration Indonesia.

Tabrani, M. B., Puspitorini, P., & Junedi, B. (2021). Pengembangan Multimedia Interaktif Berbasis Android pada Materi Kualitas Instrumen Evaluasi Pembelajaran Matematika. Jurnal Inovasi Teknologi Pendidikan, 8(2), 163-172.

Uspayanti, R., & Pandiangan, N. (2023). Pelatihan Pembuatan E-book dan Soal Berbasis HOTs Interaktif untuk Meningkatkan Kemampuan Literasi Digital Guru SMP YPK Merauke. Jurnal Pengabdian UNDIKMA, 4(2), 395-403.

Wancham, K., Tangdhanakanond, K., & Kanjanawasee, S. (2023). Development of the automatic item generation system for the diagnosis of misconceptions about force and laws of motion. EURASIA Journal of Mathematics, Science and Technology Education, 19(6), 1-13. Diambil kembali dari https://www.ejmste.com/download/development-of-the-automatic-item-generation-system-for-the-diagnosis-of-misconceptions-about-force-13251.pdf

Zulviana, T., Pen, J. B., Murhananto, & Wadi, S. (2021). Optimalisasi Penggunaan Learning Management System (LMS) dalam Meningkatka Mutu Pembelajaran. Jakarta: Direktorat Sekolah Menengah Atas.




DOI: https://doi.org/10.33394/jpu.v4i4.9064

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 The Author(s)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Pengabdian UNDIKMA

ISSN: 2722-5097 (Online)

Published by LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Email: [email protected]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.