Developing an Android-Based Reader Digital Application to Teach Reading Aloud at SMPN 7 Blitar

Dian Aprilia Briliani, Widiarini Widiarini, Istina Atul Makrifah

Abstract


Students in junior high school, especially in 7th grade are commonly taught reading aloud on learning English. Based on those reasons, research on developing an android-based reader digital application is really needed to be conducted because technology could create productive and interesting teaching and learning process. The purposes of the study are to find out the process of developing an android-based reader digital application as media to teach reading aloud in 7th grade at SMPN 7 Blitar and to figure out the feasibility of an android-based reader digital application as media to teach reading aloud in 7th grade at SMPN 7 Blitar. In order to develop the product Research and Development (R&D) method by Borg and Gall contained 10 steps was used. And it is reduced to 7 steps because of the seven steps can be developed in the product and there is limited time. The observation did by questionnaires. A technique for collecting data from multiple validator experts. Effectiveness is derived from the results of student surveys. The results of this survey show that the materials expert's overall score was 93.8% and 90% for display layout and design by media professionals. Data collection for a survey of 30 students was also 85%. The result shows that the use of applications in he English learning process is approved by teachers and students. The students also sense more motivated to learn English through the application and show an attractive to use the application as the virtual teacher assistant.


Keywords


Android-Based; Digital Application; Reading

Full Text:

PDF

References


Andari, R. (2020). Pemanfaatan Media Pembelajaran Berbasis Game Edukasi Kahoot! Pada Pembelajaran Fisika. ORBITA: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 6(1), 135. https://doi.org/10.31764/orbita.v6i1.2069

Arianto, A. (2018). Diagnostic Expert System Android Based Kidney Disease.

Arikunto, S. (2009). Dasar-dasar Evaluasi Pendidikan Edisi Revisi. Jakarta: PT. Bumi Aksara.

Asni S., Abdul, A., & Sumardi, S. (2018). An Application Of Powtoon As A Digital Medium: Enhancing Students’ Pronunciation In Speaking. International Journal of Multicultural and Multireligious Understanding, 5(2), 295-317. http://Dx.doi.org/10.18415/Ijmmu.V5i2.359

Eliyawati, E., Rika, R. A., Yustika, S., & Rossy, A. H. P. (2020). Smartchem: An Android Application For Learning Multiple Representations Of Acid-Base Chemistry. Journal of Science Learning, 3(3), 196-204.

Fadilah, A., & Kanya, N. A. (2023). Pengertian Media, Tujuan, Fungsi, Manfaat Dan Urgensi Media Pembelajaran. Journal Of Student Research, 1(2), 11–12.

Fatimah, I. (2023). Pengaruh Pendidikan Profesi Guru Terhadap Keyakinan Diri Dan Hubungan Guru-Murid. Jurnal Intelektualita Prodi MPI, 11(2006), 1–23.

Gall, M. D., & Borg, W. R. (2002). Educational Research: An Introduction. Longman.

Gunari, A. A., & Setiawan, I. R. (2016) APLIKASI PERHITUNGAN KINERJA BERDASARKAN PROSES PEMBELAJARAN GURU (Studi kasus di SLB-A Budi Nurani Kota Sukabumi). SANTIKA (Jurnal Ilmiah Sains dan teknologi), 6 (1). pp. 469-472.

Marnita, U. (2023). Penerapan Pendekatan Integratif Untuk Meningkatkan Kemampuan Membaca Pemahaman Siswa Pada Pelajaran Bahasa Indonesia Kelas Iv Sd Muhammadiyah 1 Gotalamo Kecamatan Morotai Selatan Kabupaten Pulau Morotai Unipas MorotaI. Pasifik Pendidikan, 02, 1–8.

Ningtyas, M. I. (2020). PENGEMBANGAN MEDIA CERITA BERGAMBAR DALAM PEMBELAJARAN MEMBACA NYARING PADA SISWA KELAS 2 SEKOLAH DASAR. Unpublished thesis, Universitas Pendidikan Indonesia.

Patel, C. (2013). Use of Multimedia Technology in Teaching and Learning Communication Skill: An Analysis. International Journal of Advancements in Research & Technology, 2, 116-123.

Pemecutan, P. A. (2023). Peningkatan Kemampuan Menulis Teks Recount Bahasa Inggris Siswa Kelas X E Akuntansi Keuangan Dan Lembaga Dengan Media Gambar Berseri SMK Negeri 1 Singaraja Tahun Pelajaran 2022/2023. WIDYALAYA: Jurnal Ilmu Pendidikan, 3(3), 243-251.

Puspitarini, Y. D., Akhyar, M., & Djono. (2019). Development Of Video Media Based On Powtoon In Social Sciences. International Journal Of Educational Research Review, 198–205. https://doi.org/10.24331/Ijere.518054

Safaat, N. (2012). Android : Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Bandung: Informatika.

Sari, A., & Sujarwanto. (2020). Pengembangan Game Edukasi Vorily Berbasis Android Untuk Meningkatkan Kosakata Bahasa Inggris Siswa Tunagrahita Ringan. Jurnal Pendidikan Khusus, 1-7.

Sari, P. S., Rofi, S., & Makrifah, I. A. (2022). Developing Of Android Based Educational Games As A Supplementary Media For Vocabulary Of Junior High School Students. Journal of Development Research, 6(1), 118–124. https://doi.org/10.28926/jdr.v6i1.161

Sri, W. (2023). Upaya Meningkatkan Ketrampilan Siswa Dalam Menggali Informasi Dari Teks Cerita Melalui Model Cooperative Terpadu Membaca Dan Menulis Di Kelas Iv. PEDAGOGY, 6948(2), 1–23.

Sugiyono. (2015). Metode Penelitian Kombinasi (Mix Methods). Bandung: Alfabeta.

Syafitri, A., Asib, A., & Sumardi, S. (2018). An Application of Powtoon as a Digital Medium: Enhancing Students’ Pronunciation in Speaking. International Journal of Multicultural and Multireligious Understanding, 5(2), 295. https://doi.org/10.18415/ijmmu.v5i2.359




DOI: https://doi.org/10.33394/jo-elt.v10i1.6437

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Dian Aprilia Briliani, Widi arini, Istina Atul Makrifah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa dan Seni Program Studi Pendidikan Bahasa Inggris IKIP is abstracted/indexed in the following databases:

                    


Published by Faculty of Culture, Management, and Business
Universitas Pendidikan Mandalika
p-ISSN: 2355-0309 | e-ISSN : 2548-5865
email: [email protected]

 Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa dan Seni Program Studi Pendidikan Bahasa Inggris IKIP is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.