Upaya Meningkatkan Hasil Belajar Lempar Turbo Melalui Permainan Bola Berekor Pada Siswa Sekolah Dasar

Ahlunnazar Ahlunnazar, Subagio Subagio, Kurnia Taufik

Abstract


This study aims to determine the increase in learning outcomes of turbo throwing through a tail ball game. This research method uses Classroom Action Research (PTK). This research was conducted in two cycles, with each cycle consisting of planning, implementing action, observing, and reflecting. The research subjects were grade IV students of SDN 2 Gunung Rajak for the 2019/2020 academic year, totaling 12 boys, 6 people and 6 girls. Data collection techniques through turbo throwing ability tests and observation of the learning process. The validity of the data uses triangulation techniques. Data analysis using descriptive techniques using percentage techniques to see trends that occur in learning activities. The initial condition before the PTK was carried out, there were only 3 students who had finished learning to throw the turbo. In the first cycle increased to 8 students. Cycle II increased to 10 students. The game of tail ball made a significant contribution to the increase in turbo throwing results. The conclusions of this study are as follows: The game of tail ball can improve the learning outcomes of turbo throwing in grade IV SDN 2 Gunung Rajak students for the 2019/2020 academic year. The achievement of the learning outcomes of turbo throwing from the initial conditions to the first cycle is 42%. From cycle I to cycle II amounted to 16%. The increase in completeness of learning outcomes as a whole from the initial conditions to cycle II was 58%.

Keywords


: Tail Ball Game; Learning Outcomes; Throw Turbo

Full Text:

PDF

References


Arikunto, Suharsimi. 2006. Prosedur Penelitian Suatu Praktik. Jakarta: Rineka Cipta.

Suprijono, 2010. Teori Dan Aplikasi Paikem. Yogyakarta: P.T. Remaja Rosdkarya:.

Catharina, Anni. 2006. Psikologi Belajar. Semarang: UPT Unnes Press.

Suyono Ds. 2002. IAAF:kids Athletics. Jakarta: IAAF RDC

Jamil,Wulid. 2014. Penerapan pendekatan bermain bola ekor untuk meningkatkan hasil belajar lempar turbo pada siswa klas V SDN. 3 (9):1289-1293

Khomsin. 2008. Ateletik 2. Semarang : Unnes Press.

Muhamad Surya. 2004. Psikologi Pembelajaran Dan Pengajaran. Bandung: Pustaka Bani Quraisyi.

OlahragaPedia.com. (online): https://olahragapedia.com/teknik-lempar-turbo, Diakses tanggal 14 Januari 2020 pukul 15.20.

Ria Lumintuarso. 2008. Peralatan Olahraga Anak untuk Pengembangan Multilateral. Jakarta: Depdiknas.

Salmeto. 2003. Psikologi Pendidikan. Malang: Rineka Cipta.

Saniah. Umi. 2019. Peningkatan Hasil Belajar Lempar Turbo Dengan Metode Bermain Lempar Bola. 4(1):1-7

Soedijono. 1993. Menuju Pendidikan Nasional Yang Relevan Dan Bermutu. Jakarta: Balai Pustaka.

Sudji, Munadi. 2010. Penilaian Hasil Belajar. Jakarta: Depdiknas.

Yudha M, Saputra. 2003. Pembelajaran Ateletik Di Sekolah Dasar. Jakarta : Depdiknas

Zainal, Aqib. 2008. Penelitian Tindakan Kelas. Bandung: Yrama Widy




DOI: https://doi.org/10.33394/gjpok.v8i1.4190

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Creative Commons License
Gelora is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.