Kelayakan Perangkat Pembelajaran Model Teams Games Tournament Berbantuan Question Card pada Materi Sistem Reproduksi di SMA

Jeki Jeki, Kurnia Ningsih, Andi Besse Tenriawaru

Abstract


This research was conducted to improve the learning process that has been carried out by teachers in delivering learning material which still uses conventional learning models which results in a bored learning atmosphere and students are not motivated in learning which ultimately causes low student learning outcomes, especially in biology lessons. The aim of this research is to determine the feasibility of a team games tournament model learning tool assisted by question card media on reproductive system material in high school. This type of research is Research and Development (R&D) or research and development with 5 stages, namely stages; potential and problems, gathering information, product design, design validation, and design revision. The products produced in this research are learning tools in the form of RPP, LKPD, and Powerpoint media as well as Question card media. The research results show that the validated learning tools are declared valid, this is because the average statement has a value above the validity standard set by researchers in accordance with Aiken's V calculation rules, namely that each item V ≥ 0.87. For RPP the average statement value is 0.93, for LKPD the average statement value is 0.92, for PPT the average statement value is 0.93. And for media Question cards, the average statement value is 0.95. From the results obtained, it can be stated that the learning tools developed are feasible and can be used in the learning process.

Keywords


Learning Equipment, Teams Games Tournament, Reproduction System.

Full Text:

Full Paper

References


Afandi., Sajidan., Akhyar, M., & Suryani, N. (2019). Development Frameworks of the Indonesian Partnership 21st-Century Skills Standards for Prospective Science Teachers: A Delphi Study. Jurnal Pendidikan IPA Indonesia, 8(1), 89-100. https://doi.org/10.15294/jpii.v8i1.11647

Aiken, L. R. (1985). Three Coefficuients for Analyzing the Reliability and Validity of Ratings. Educational and Psychological Measurement, 45(1), 131-142. https://doi.org/10.1177/0013164485451012

Amin, T. A., Yahya, M., & Caronge, M. W. (2018). Penerapan Model Pembelajaran Kooperatif Tipe TGT untuk Meningkatkan Hasil Belajar Membiakkan Tanaman secara Vegetatif pada Siswa Kelas X SMK Negeri 3 Takalar. Jurnal Pendidikan Teknologi Pertanian, 4(2), 73-81. https://doi.org/10.26858/jptp.v4i2.6614

Borg, W. R., & Gall, M. D. (1983). Educational Research: An Introduction Fourth Edition. New York: Longman Inc.

Kunandar. (2014). Penilaian Autentik (Penilaian Hasil Belajar Peserta Didik Berdasarkan Kurikulum 2013). Jakarta: PT. Raja Grafindo Persada.

Peraturan Menteri Pendidikan dan Kebudayaan Nomor 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah. 2013. Jakarta: Kementerian Pendidikan dan Kebudayaan Republik Indonesia.

Peraturan Menteri Pendidikan dan Kebudayaan Nomor 69 Tahun 2013 tentang Kerangka Dasar dan Struktur Kurikulum Sekolah Menengah Atas/Madrasah Aliyah. 2013. Jakarta: Kementerian Pendidikan dan Kebudayaan Republik Indonesia.

Prastowo, A. (2015). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: Diva Press.

Qalbi, U. N., R, M., Jufri., & Yusri. (2017). Efektivitas Model Pembelajaran Kooperatif Tipe Team Games Tournaments dalam Ketrampilan Menulis Bahasa Jerman Siswa Kelas XII IPA SMA Negeri 1 Bontonompo Kabupaten Gowa. Jurnal Penelitian Pendidikan INSANI, 20(1), 67-72. https://doi.org/10.26858/ijes.v20i1.4882

Siskayanti, W. D., Nurhidayati, S., & Safnowandi, S. (2022). Pengaruh Model Problem Based Instruction Dipadu dengan Teknik Probing Prompting terhadap Kemampuan Berpikir Kritis dan Hasil Belajar Kognitif. Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan, 2(2), 94-112. https://doi.org/10.36312/pjipst.v2i2.76

Slavin, R. E. (2015). Cooperative Learning Teori, Riset, dan Praktik. Bandung: Nusa Media.

Sugiata, I. W. (2018). Penerapan Model Pembelajaran Teams Game Tournament (TGT) untuk Meningkatkan Hasil Belajar. Jurnal Pendidikan Kimia Indonesia, 2(2), 78-87. https://doi.org/10.23887/jpk.v2i2.16618

Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif, dan R&D, Kombinasi (Mix Methods). Bandung: CV. Alfabeta.

______. (2020). Metode Penelitian Kualitatif. Bandung: CV. Alfabeta.

Sumarno., & Wustqa, D. U. (2014). Pengembangan Perangkat Pembelajaran pada Materi pokok Kalkulus SMA Kelas XI Semester 2. Jurnal Riset Pendidikan Matematika, 1(2), 257-267. http://dx.doi.org/10.21831/jrpm.v1i2.2680




DOI: https://doi.org/10.33394/bioscientist.v12i1.10177

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License
Bioscientist : Jurnal Ilmiah Biologi is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

Editorial Address: Pemuda Street No. 59A, Catur Building Floor I, Mataram City, West Nusa Tenggara Province, Indonesia