RATNANINGRUM, Panca Desti; HIKMAWAN, Rizki. Learning Cybersecurity Through Play: The Effectiveness of CyberMonopoly as a Serious Board Game for Junior High School Students. Jurnal Paedagogy, [S. l.], v. 13, n. 4, p. 1524–1531, 2026. DOI: 10.33394/jp.v13i4.21329. Disponível em: https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/21329. Acesso em: 17 oct. 2026.