Hybrid Board Game STEAM PAUD: Edukasi Mitigasi Gempa untuk Mewujudkan SDGs 11 dan SDGs 4
DOI:
https://doi.org/10.33394/jpu.v7i4.22474Keywords:
Earthquake Mitigation, STEAM Hybrid Board Game, Early Childhood, School Preparedness, SDGsAbstract
This community service program aims to provide earthquake disaster mitigation education through a STEAM-based Hybrid Board Game and enhance teachers' experience in using interactive learning media for early childhood education. The program was conducted at Kemala Bhayangkari 19 Kindergarten in West Bandung Regency, involving 10 teachers and 38 children. The implementation methods included participatory training, guided practice, and mentoring in the use of the learning media. Data were collected through observations, documentation, field notes, and reflective discussions, and subsequently analyzed using a descriptive qualitative approach. The results indicated that teachers were able to understand the procedures for using the STEAM-based Hybrid Board Game and provide feedback on its practicality. Meanwhile, children demonstrated active engagement through play-based activities, the use of digital technology, and simple STEAM-based construction challenges. These findings highlight the need for facilitation guidelines, collaborative video viewing, and appropriate group-size arrangements to support the repeated use of the learning media in classroom settings. This program contributes to Sustainable Development Goals (SDGs) 11 and 4 by strengthening disaster literacy and school preparedness to create safer and more resilient educational environments.
References
Arzaqi, R. N., Hendriawan, D., Nuroniah, P., Rahayu, A. K., Sirajudin, A., & Ningsih, R. R. (2025). Edukasi mitigasi bencana bagi anak usia dini di Pulau Sebesi melalui game edukatif dan papan interaktif. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 9(6), 3934–3947. https://doi.org/https://doi.org/10.31764/jpmb.v9i6.35209
Aulia, E. R., Maulidiyah, E. C., Fitric, R., & Mas’udah, M. (2022). MEDIA ULAR TANGGA QR CODE TERHADAP KEMAMPUAN BERPIKIR LOGIS PADA ANAK USIA 5-6 TAHUN. Kumarottama: Jurnal Pendidikan Anak Usia Dini, 2(1), 73–92. https://doi.org/10.53977/kumarottama.v2i1.599
Ayunda, D. T., & Rofiah, N. H. (2025). Media Virtual Reality untuk Mitigasi Bencana Gempa Bumi pada Pembelajaran Peserta Didik dengan Disabilitas Intelektual. DIDAKTIKA Jurnal Pemikiran Pendidikan, 31(2), 170–183. https://doi.org/10.30587/didaktika.v31i2.10215
Badan Meteorologi, Klimatologi, dan Geofisika. (2023). Sekolah Lapang Gempa Bumi Papua tahun 2023. https://www.bmkg.go.id/berita/kegiatan/sekolah-lapang-gempa-bumi-papua-tahun-2023
Fryonanda, H., Novi, Mardiah, A., Widianti, N., & Nissa, W. (2024). Peningkatan Kompetensi Guru TK dan PAUD dalam Pembuatan Bahan Ajar Interaktif. AJAD : Jurnal Pengabdian kepada Masyarakat, 4(3), 635–642. https://doi.org/10.59431/ajad.v4i3.403
Handayani, F. A., & Haryati, T. (2024). Pemanfaatan Media Pembelajaran QR-Code Sebagai Upaya Implementasi Pendidikan Sesuai Kodrat Zaman KHD di SMP Negeri 6 Semarang. Jurnal Ilmiah Profesi Pendidikan, 9(2), 809–815. https://doi.org/10.29303/jipp.v9i2.2180
Ismaura, H., Sobarna, A., & Afrianti, N. (2024). Pendidikan Mitigasi Gempa Bumi Sesar Lembang Bagi Anak Usia Dini. Jurnal Riset Pendidikan Guru Paud, 81–88. https://doi.org/10.29313/jrpgp.v4i2.5059
Kartikasari, A. P., Ningrum, M. A., Adhe, R., & Safitri, D. G. L. (2026). Development of Monopoly Mitigation Game (Momi) to Improve Critical Thinking Skills of Early.
Khairunnisa, N., Nurani, Y., & Sri Wulan. (2024). Pengenalan Mitigasi Bencana Gempa Bumi Melalui Video Interaktif untuk Anak Usia 5-6 Tahun. Jurnal Pendidikan Anak Usia Dini, 1(4), 11. https://doi.org/10.47134/paud.v1i4.736
Khusna, A. N., Imron Arifin, & Pramono. (2023). Mega Monopoly Game for Disaster Mitigation Learning in the Context of Independent Learning for Children Aged 5-6 Years. Jurnal Pendidikan Anak Usia Dini Undiksha, 11(2), 276–283. https://doi.org/10.23887/paud.v11i2.60611
Kironoratri, L., Fakhriyah, F., Masfuah, S., Fardani, Much. A., & Shokib Rondli, W. (2026). Workshop Storytelling Saintifik Berbasis Cerita Rakyat Nusantara untuk Meningkatkan Kompetensi Pedagogis Guru dan Literasi Sains Siswa di Sekolah Indonesia Jeddah. Jurnal Pengabdian UNDIKMA, 7(3), 1027–1038. https://doi.org/10.33394/jpu.v7i3.21810
Maranatha, J. R., Putri, S. U., & Bayuni, T. C. (2025). PELATIHAN PENGEMBANGAN MEDIA PEMBELAJARAN EDUKATIF UNTUK PEMBELAJARAN NUMERASI DI PAUD. Martabe: Jurnal Pengabdian Kepada Masyarakat, 8(9), 3601–3609. https://doi.org/10.31604/jpm.v8i9.3601-3609
Mauludiyah, F., Nurani, Y., & Hikmah, H. (2023). Penggunaan Buku Cerita Digital untuk Mengenalkan Mitigasi Bencana Kebakaran Bagi Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini, 1(2), 8. https://doi.org/10.47134/paud.v1i2.68
Ningtyas, S. I. (2023). PENGGUNAAN BOARD GAME SEBAGAI MEDIA PEMBELAJARAN UNTUK MELATIH BERPIKIR KREATIF SISWA. Research and Development Journal of Education, 9(2), 871. https://doi.org/10.30998/rdje.v9i2.19392
Putri, S. U., & Taqiudin, A. A. (2021). Steam-PBL: Strategi Pengembangan Kemampuan Memecahkan Masalah Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(2), 856–867. https://doi.org/10.31004/obsesi.v6i2.1270
Rahiem, M. D. H., & Widiastuti, F. (2020). Pembelajaran Mitigasi Bencana Alam Gempa Bumi untuk Anak Usia Dini melalui Buku Bacaan Bergambar. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(1), 36. https://doi.org/10.31004/obsesi.v5i1.519
Sari, N., Dayurni, P., & Nur, M. (2023). Pengembangan Edu-Game dalam Meningkatkan Kesadaran Mitigasi Bencana untuk Anak Usia Dini. Murhum : Jurnal Pendidikan Anak Usia Dini, 4(2), 555–567. https://doi.org/10.37985/murhum.v4i2.352
Seputro, V. N., & Streit, A. K. (2024). PERANCANGAN KARTU PERMAINAN “MITKIT” TENTANG MITIGASI BENCANA ALAM UNTUK ANAK USIA 9-12 TAHUN. ANDHARUPA, 10(02), 286–306. https://doi.org/10.33633/andharupa.v10i02.6968
Syafdaningsih, S., Hasmalena, H., Rantina, M., Utami, F., & Pagarwati, L. D. A. (2023). Pelatihan dan Pendampingan Pembuatan Media Pembelajaran Konsep Sains dan Matematika Menggunakan Barang Bekas bagi Guru PAUD di Kabupaten Musi Rawas Utara. E-Dimas: Jurnal Pengabdian kepada Masyarakat, 14(4), 863–871. https://doi.org/10.26877/e-dimas.v14i4.13567
Tatminingsih, S., Gani, R. A., & Anam, K. (2022). PENGEMBANGAN BIGBOOK BERBASIS MITIGASI BENCANA UNTUK MENINGKATKAN KOMPETENSI GURU PAUD DI LOMBOK TENGAH. Jurnal Widya Laksana.
United Nations. (n.d.). Goal 11: Make cities inclusive, safe, resilient and sustainable. United Nations Sustainable Development Goals. https://sdgs.un.org/goals/goal11
Widanty, T., & Pamungkas, J. (2023). Pengembangan Media Flashcard Mitigasi Bencana Alam Gunung Meletus untuk Anak Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(5), 5733–5744. https://doi.org/10.31004/obsesi.v7i5.5258
Yusmaniar, N., & Munawwarah, M. (2024). Pengembangan Media Disaster Mitigation Berbasis Digital untuk Pembelajaran Mitigasi Bencana. Aulad: Journal on Early Childhood, 7(3), 909–917. https://doi.org/10.31004/aulad.v7i3.784
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2026 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).



